Is there a recommended strategy for getting started with bullet and reporting issues?
--Rick On Saturday, October 20, 2012, Mister Blue wrote: > Additionally, the Bullet physics engine has an OpenCL pipeline so it can > be hardware accelerated on all of the various GPUs. > > -- mb > > On Thu, Oct 18, 2012 at 7:25 AM, Sarge Misfit > <[email protected]<javascript:_e({}, 'cvml', > '[email protected]');> > > wrote: > >> Tranquility Dexler has been working to implement PhysX on InWorldz, which >> is OpenSim based. So it seems to me that PhysX can be used with OpenSim on >> the server-side. They''ll be running tests on thier Beta grid tomorrw, as a >> matter of fact. Tranq is very approachable so he might be willing to give >> you a few tips. >> >> >> >> On Thu, Oct 18, 2012 at 5:23 AM, Nebadon Izumi >> <[email protected]<javascript:_e({}, 'cvml', '[email protected]');> >> > wrote: >> >>> Joshua, >>> >>> OpenSimulator has 2 physics engines that are not built from scratch for >>> OpenSim, the 1st is Open Dynamics Engine (ODE), and the second is Bullet >>> which is also a widely used physics engine. Both have been modified for >>> use with OpenSimulator but are not built from scratch specifically for this >>> project. >>> >>> R.Gunther, >>> There is a software/CPU version of PhysX a well as GPu based versions, >>> you would likely need to get the software version working before you would >>> even think about adding GPu support for it. >>> >>> >>> On Thu, Oct 18, 2012 at 7:50 AM, R.Gunther >>> <[email protected]<javascript:_e({}, 'cvml', '[email protected]');> >>> > wrote: >>> >>>> Correct me if am wrong. >>>> But PhysX is videocard based. So lets say PhysX works only client side. >>>> In that case i dont see how you want to use it with opensim. Serverside >>>> is not a good idea. many dedicated servers dont have >>>> Graphics onboard with PhysX support. So it would only work for people >>>> that have the right card installed. >>>> >>>> >>>> On 2012-10-18 13:34, Joshua Rubeck wrote: >>>> >>>> It appears to be that OpenSimulator has its own built from scratch >>>> physics engine. My question is would it be possible to use(of course >>>> applying the proper development to it) the Nvidia PhysX engine? It was one >>>> of the things my grid admins have been discussing but they arent sure if >>>> its possible to use, its a free software but that doesnt mean it will work >>>> with the type of platform OpenSim is. >>>> >>>> _______________________________________________ >>>> Opensim-users mailing [email protected] >>>> <javascript:_e({}, 'cvml', >>>> '[email protected]');>https://lists.berlios.de/mailman/listinfo/opensim-users >>>> >>>> >>>> >>>> _______________________________________________ >>>> Opensim-users mailing list >>>> [email protected] <javascript:_e({}, 'cvml', >>>> '[email protected]');> >>>> https://lists.berlios.de/mailman/listinfo/opensim-users >>>> >>> >>> >>> >>> -- >>> Michael Emory Cerquoni >>> >>> _______________________________________________ >>> Opensim-users mailing list >>> [email protected] <javascript:_e({}, 'cvml', >>> '[email protected]');> >>> https://lists.berlios.de/mailman/listinfo/opensim-users >>> >> >> >> _______________________________________________ >> Opensim-users mailing list >> [email protected] <javascript:_e({}, 'cvml', >> '[email protected]');> >> https://lists.berlios.de/mailman/listinfo/opensim-users >> > > -- Rick Anderson Director of Virtual Worlds Division of Continuing Studies (DoCS) Rutgers University (732) 586-3265
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