The IAR library load mechanism isn't in OpenSimulator at this point - I believe
it's only in the Diva Distro currently.
Three seems to be some general problem with library objects at the moment,
though this may only relate to scripts.
Another radical solution is to turn off permissions entirely via
serverside_object_permissions = true
in [Startup] in OpenSim.ini but I suspect this is used rarely enough where some bugs may lurk and is probably too
radical for what Ramesh needs.
On 29/10/12 03:04, dz wrote:
There is a much simpler OpenSim solution, unless there is some OTHER REASON to
teach the student about interacting with
"BUY" objects.
Put the uniforms in the grid library.
Everyone in the grid should be able to drag the uniform folder from the library
to inventory and wear.
I believe there have been recent advances that allow IAR files to be added
directly to the grid library.
I would generate an avatar that has all of the inventory items a new student
would need, generate the IAR file for that
avatar, and add it
to the grid library..
It may be confusing to explain that they can't wear things directly out of the
library, and have to copy it to inventory
first, but I find that teaching them to look in the library for things they may
need is a LOT easier than sending them
to find and interact with unfamiliar in-world objects.
d
> On Sun, Oct 28, 2012 at 5:12 PM, Dr Ramesh Ramloll <[email protected]
<mailto:[email protected]>>
> wrote:
>>
>> This is the use case: Students logs in, and need to wear uniform. They
>> are not Second Life users, don't want to buy anything, just wear the
>> uniform and proceed to do their task. After they do their thing, they
>> will never ever log into the environment again. Aim here is to go in,
>> do you stuff in a team and get out with minimal number of things to
>> learn etc...
>> While I understand that Second Life *expects* prior knowledge of a
>> certain kind which grew based on the trajectory of the environment, it
>> might not be helpful to project this expectation on the 'casual' user
>> because this usually leads to things that they need to learn before
>> they actually get to do things they need to (which I equate to user
>> interface noise).
>> Ramesh
>>
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