I suspect this is probably unrelated. InuYusha, you may want to check your ScriptDelayFactor in the [XEngine] config
section and MinThreads, MaxThreads, etc. settings. There may be a particular problem if you have updated by copying
over 0.7.3.1 config files - hence we recommend manually updating from fresh 0.7.4 files even though that can be a pain.
Beyond that, I don't have any immediate idea why event firing would suddenly be delayed if the content of the regions
and the hardware is exactly the same. I will probably try and add a script event debug switch so we can see when the
event is actually being fired. However, that would require updating to bleeding edge to use and would likely only be
the first diagnostic step. You can see some XEngine information per region with the command "xengine status", though
I'm not sure how much that would tell us. Still, it would be worth seeing.
I'm also going to make the same point that InuYasha is probably sick of - 56 regions on a standalone (I'm a bit confused
by "standalone grid") is a very unusual configuration - most people don't run more than a couple on a simulator (and
many people run 1, preferring to start separate OpenSim.exe instances instead!. So the basic things would be to try is
seeing if reducing the number of regions (hence reducing other script load, etc.) makes a difference.
On 15/11/12 12:40, Fleep Tuque wrote:
Hi InuYasha,
There was a long thread on the listserv recently about other reports of similar
behavior in 0.7.4, which I believe is
being investigated. If you didn't see that thread, it might have more
information that would be helpful for you.
http://opensim-users.2152040.n2.nabble.com/A-bit-confused-td7578881.html
I continue to use 0.7.4 on both grids with no symptoms like this, as far as I
can tell. I even did some fairly extended
building over the weekend and touch events, content loading, etc all seemed
pretty snappy. Both grids are running on
Windows (XP and Server 2008), not sure if that makes any difference.
- Chris/Fleep
Chris M. Collins (SL/OS: Fleep Tuque)
Center for Simulations & Virtual Environments Research (UCSIM)
UCIT Instructional & Research Computing
University of Cincinnati
406A Zimmer Hall
315 College Drive
PO BOX 210088
Cincinnati, OH 45221-0088
[email protected] <mailto:[email protected]>
(513) 556-3018
http://ucsim.uc.edu
On Wed, Nov 14, 2012 at 7:51 PM, InuYasha Meiji <[email protected]
<mailto:[email protected]>> wrote:
Making sure it isn't only me, noticing, after upgrading from Opensim 7.3.1
to Opensim 7.4 my touch to run scripts
slowing down. Specifically sliding doors that used to react when clicked to
start sliding. Now, my Avatar appears
to raise a hand to click the door, the particle beam starts, then stops,
and with enough time to move my arm back
down, a total of two seconds and then the door finally moves. It was
almost instant in version 7.3.1.
Could I have made a bad setting to slow it down to start the click event to
start sliding so late, or is this
something other people see in their touch to start scripts. My sliding
door sound used to start and seemed to be
perfectly timed so the door would slide at the same time as the door would
move. Now I hear the sound many seconds
before the door moves and finishes way before the door stops moving because
it started so late.
Anything I can do? Or should I start a mantis? I used the same script in
SL, and in 7.3.1 that acted the same, but
not anymore.
Thanks for any time on this, you friend and big fan, InuYasha.
--
________________________________________________________________________
Opensim User: Standalone Grid on Version 0.7.4 with 56 Regions
on Windows 7, 64-bit. Phenom 9500 2.2 GHz Quad Core, Terabyte Hard
Drive, 8gig DDR2 RAM. Used XAMPP to load PHP Version 5.3.0, Apache
and MySQL 5.1.41-community edition. Groups, Profiles, Voice and
Offline Messages all working. (Not yet Public, 6 users allowed Now).
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