No problem InuYasha. As you say, if the sound is being triggered by the event then that suggests it's something to do with object movement rather than a slow event fire.

If you want, please open a Mantis and attach the script so I (and others can try it). Or you may want to try the osgrid forums since if anything they have much more experience with scripting (I have surprisingly little).

On 16/11/12 08:31, InuYasha Meiji wrote:
Sorry for the second replay.  Forgot to update my tag lines at the bottom.  I 
set this up this way in 7.3.1, and it ran
fine.  Plus, I am saving money for a monster machine.  I am one third of the 
way there.  I want a duel CPU AMD 3+
Bulldozer set up.  Each CPU with 16 cores.  This will total 32 cores and 192 GB 
of ram running on Windows 7 64bit
Ultimate. and a half a terabyte SSD Sata III,  The mobo runs all this with 
hyperthreading.  But for now, I am running
this old thing listed at the bottom of my emails.

Even on this old computer no change since 7.3.1 it wasn't horrible.  I am set 
up using Robust in grid mode now.  Not
connected to other grid, this is the grid.  My regions are split into 8 other 
directories running about 8 or less
regions of opensim each.  I say 8 or less because most run 8, but in the middle 
I have one two region mega region in the
center.  I plan to build Okinawa's Shuri Castle and didn't want people falling 
into a region border while crossing the
courtyard.

I may have to take that out, because it seems I do have issues walking from a 
normal sim to the megaregion at times.
But the rest of my 56 regions seems to do fine for now. I can build very well 
and get the objects done, and take them
into inventory now and again until I get my monster system and can put it all 
out at once and more permanently placed.

At the moment I have landscaping, and a small growing Ryukyu Kingdom late 17th 
century village.  This was all working in
7.3.1, I upgraded and suddenly,  my doors went wonky.  In SL and 7.3.1 the same 
script would move the doors, while the
sound set off at the same moment.  The sound file is short and sounds like a 
sort of large wooden sliding barn door.
The inside has thin washi paper doors, and a sound from a sliding paper door I 
had.  Those doors also timed correctly in
SL and 7.3.1 of Opensim.

After the upgrade, and copying the info from the 7.3.1 and typing it in by 
hand, clicking the door, results in, the
sound starting imidiately, then my AV has time to stop showing a beam from the 
hand, and puts his arm at his side, wait
a bit more then the door using the lsl while to slide the door starts and 
slides to where it should go.  It seems the
reaction time varies.  And the door don't slide smooth like it used to. It was 
and is, supposed to use the WHILE to use
a counter to slide the door, nice and smooth, but it seems to move a bit, pause 
a couple of random times and spaces
while sliding, and eventually move into place.

This is the entire problem.  I dicovered that since the sound starts nearly at 
clicking that is must not be the click
event that is slow. Because the sound does start on clicking.  Only the door no 
longer starts slidinging for what is
nearly 2 seconds after hearing the sound. At least it seems that long.  Like I 
said, I might have missed something
someplace.  I am legally blind with only one eye with a retina detachment in 
the one good eye.  I definatly could have.
But where to look for something like that? All my other scripts seem to be ok. 
Korean black conon fires, paper lantern
with menu lights and extinguish, and ower user controls, are all working.  But 
the lights don't have a sound associated
with them.

Sorry this mesage was so long, but I guess I wanted to clean up any confusion.
Thanks so much for your time and interest.

InuYasha.


On 11/16/2012 12:39 AM, Justin Clark-Casey wrote:
I suspect this is probably unrelated.  InuYusha, you may want to check your 
ScriptDelayFactor in the [XEngine] config
section and MinThreads, MaxThreads, etc. settings.  There may be a particular 
problem if you have updated by copying
over 0.7.3.1 config files - hence we recommend manually updating from fresh 
0.7.4 files even though that can be a pain.

Beyond that, I don't have any immediate idea why event firing would suddenly be 
delayed if the content of the regions
and the hardware is exactly the same.  I will probably try and add a script 
event debug switch so we can see when the
event is actually being fired.  However, that would require updating to 
bleeding edge to use and would likely only be
the first diagnostic step. You can see some XEngine information per region with the 
command "xengine status", though
I'm not sure how much that would tell us.  Still, it would be worth seeing.

I'm also going to make the same point that InuYasha is probably sick of - 56 
regions on a standalone (I'm a bit
confused by "standalone grid") is a very unusual configuration - most people 
don't run more than a couple on a
simulator (and many people run 1, preferring to start separate OpenSim.exe 
instances instead!. So the basic things
would be to try is seeing if reducing the number of regions (hence reducing 
other script load, etc.) makes a difference.

On 15/11/12 12:40, Fleep Tuque wrote:
Hi InuYasha,

There was a long thread on the listserv recently about other reports of similar 
behavior in 0.7.4, which I believe is
being investigated.  If you didn't see that thread, it might have more 
information that would be helpful for you.

http://opensim-users.2152040.n2.nabble.com/A-bit-confused-td7578881.html

I continue to use 0.7.4 on both grids with no symptoms like this, as far as I 
can tell.  I even did some fairly extended
building over the weekend and touch events, content loading, etc all seemed 
pretty snappy.  Both grids are running on
Windows (XP and Server 2008), not sure if that makes any difference.


- Chris/Fleep


Chris M. Collins (SL/OS: Fleep Tuque)
Center for Simulations & Virtual Environments Research (UCSIM)
UCIT Instructional & Research Computing
University of Cincinnati
406A Zimmer Hall
315 College Drive
PO BOX 210088
Cincinnati, OH 45221-0088
[email protected] <mailto:[email protected]>
(513) 556-3018

http://ucsim.uc.edu

On Wed, Nov 14, 2012 at 7:51 PM, InuYasha Meiji <[email protected] 
<mailto:[email protected]>> wrote:

    Making sure it isn't only me, noticing, after upgrading from Opensim 7.3.1 
to Opensim 7.4 my touch to run scripts
    slowing down. Specifically sliding doors that used to react when clicked to 
start sliding.  Now, my Avatar appears
    to raise a hand to click the door, the particle beam starts, then stops, 
and with enough time to move my arm back
    down, a total of two seconds and then the door finally moves.  It was 
almost instant in version 7.3.1.

    Could I have made a bad setting to slow it down to start the click event to 
start sliding so late, or is this
    something other people see in their touch to start scripts. My sliding door 
sound used to start and seemed to be
    perfectly timed so the door would slide at the same time as the door would 
move.  Now I hear the sound many seconds
    before the door moves and finishes way before the door stops moving because 
it started so late.

    Anything I can do?  Or should I start a mantis?  I used the same script in 
SL, and in 7.3.1 that acted the same, but
    not anymore.

    Thanks for any time on this, you friend and big fan, InuYasha.

    --
________________________________________________________________________
    Opensim User: Standalone Grid on Version 0.7.4 with 56 Regions
    on Windows 7, 64-bit. Phenom 9500 2.2 GHz Quad Core, Terabyte Hard
    Drive, 8gig DDR2 RAM.  Used XAMPP to load PHP Version 5.3.0, Apache
    and MySQL 5.1.41-community edition.  Groups, Profiles, Voice and
    Offline Messages all working. (Not yet Public, 6 users allowed Now).
________________________________________________________________________

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