That isn't what I did. I opened the 7.4 files next to another open document holding the old 7.3.1 ini files to compare them and anything I had in 7.3.1 was typed in by hand into the appropriate 7.4 entries. I always do that. In fact because of my vision problems it took me tweo whole days to get it running because I missed something the first time.

Thanks for the reply, however I will look for a typo in that area.
InuYasha.


On 11/16/2012 12:39 AM, Justin Clark-Casey wrote:
I suspect this is probably unrelated. InuYusha, you may want to check your ScriptDelayFactor in the [XEngine] config section and MinThreads, MaxThreads, etc. settings. There may be a particular problem if you have updated by copying over 0.7.3.1 config files - hence we recommend manually updating from fresh 0.7.4 files even though that can be a pain.

Beyond that, I don't have any immediate idea why event firing would suddenly be delayed if the content of the regions and the hardware is exactly the same. I will probably try and add a script event debug switch so we can see when the event is actually being fired. However, that would require updating to bleeding edge to use and would likely only be the first diagnostic step. You can see some XEngine information per region with the command "xengine status", though I'm not sure how much that would tell us. Still, it would be worth seeing.

I'm also going to make the same point that InuYasha is probably sick of - 56 regions on a standalone (I'm a bit confused by "standalone grid") is a very unusual configuration - most people don't run more than a couple on a simulator (and many people run 1, preferring to start separate OpenSim.exe instances instead!. So the basic things would be to try is seeing if reducing the number of regions (hence reducing other script load, etc.) makes a difference.

On 15/11/12 12:40, Fleep Tuque wrote:
Hi InuYasha,

There was a long thread on the listserv recently about other reports of similar behavior in 0.7.4, which I believe is being investigated. If you didn't see that thread, it might have more information that would be helpful for you.

http://opensim-users.2152040.n2.nabble.com/A-bit-confused-td7578881.html

I continue to use 0.7.4 on both grids with no symptoms like this, as far as I can tell. I even did some fairly extended building over the weekend and touch events, content loading, etc all seemed pretty snappy. Both grids are running on
Windows (XP and Server 2008), not sure if that makes any difference.


- Chris/Fleep


Chris M. Collins (SL/OS: Fleep Tuque)
Center for Simulations & Virtual Environments Research (UCSIM)
UCIT Instructional & Research Computing
University of Cincinnati
406A Zimmer Hall
315 College Drive
PO BOX 210088
Cincinnati, OH 45221-0088
[email protected] <mailto:[email protected]>
(513) 556-3018

http://ucsim.uc.edu

On Wed, Nov 14, 2012 at 7:51 PM, InuYasha Meiji <[email protected] <mailto:[email protected]>> wrote:

Making sure it isn't only me, noticing, after upgrading from Opensim 7.3.1 to Opensim 7.4 my touch to run scripts slowing down. Specifically sliding doors that used to react when clicked to start sliding. Now, my Avatar appears to raise a hand to click the door, the particle beam starts, then stops, and with enough time to move my arm back down, a total of two seconds and then the door finally moves. It was almost instant in version 7.3.1.

Could I have made a bad setting to slow it down to start the click event to start sliding so late, or is this something other people see in their touch to start scripts. My sliding door sound used to start and seemed to be perfectly timed so the door would slide at the same time as the door would move. Now I hear the sound many seconds before the door moves and finishes way before the door stops moving because it started so late.

Anything I can do? Or should I start a mantis? I used the same script in SL, and in 7.3.1 that acted the same, but
    not anymore.

    Thanks for any time on this, you friend and big fan, InuYasha.

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