I just tried it on one of my test regions using git master as of a couple weeks ago, mono 2.10.8.1, and using Zen viewer 3.4.3 to upload. I set the physics mesh to medium LOD. Everything worked fine and I have a collidable mesh object.
Note that sometimes a mesh physics proxy might fail when first rezzing and editing a newly uploaded mesh. I believe it's because the asset might not have made it thru the asset path by the time proxy generation is requested. I usually select the mesh object, set it phantom, deselect it, select t again and set it to non-phantom and then deselect it. This should cause a new request to generate the proxy. On Fri, Feb 1, 2013 at 7:03 PM, ssm2017 <[email protected]> wrote: > hello > using : > mono version 2.10.8.1 (Debian 2.10.8.1-5) > OpenSimulator version 0.7.5-rc2 > default settings from OpenSimDefaults.ini > > when uploading a mesh, the mesh is phantom. > same result using kokua and firestorm. > > im using the "medium" LOD parameter for the "physiscs" tab in the importer > panel. > > do you know working parameters to use ? > maybe a special viewer ? > maybe a special parameter to set in OpenSim.ini ? > maybe a special parameter to set in Blender ? > > _______________________________________________ > Opensim-users mailing list > [email protected] > https://lists.berlios.de/mailman/listinfo/opensim-users >
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