hurra !!! :) the problem is solved. i was using steps 2 and 3 in the "pysics" tab... thank you all for your attention i have updated the wiki with this info here : http://opensimulator.org/wiki/Collada_Mesh
2013/2/3 Marcus Llewellyn <[email protected]> > Hiya. :) > > As you probably already know, the settings you use in your mesh upload > dialog matter if you want a mesh to have a useful physics shape in OpenSim. > In the Physics tab of the upload floater, you only want to select an LOD > (Step 1). Ignore all the others... they don't do anything, and will > probably even prevent mesh physics from working. > > Using any one of the LOD options definitely works for me. I *believe* I've > also been able to use the "From File" option successfully in the past so > that a palm tree's trunk collided with avatars, but not the leaves. But > this isn't something I've tried or tested for some time, and may be > hallucinating it at this point. ;) > > I've successfully uploaded physical meshes with official LL viewers, > Firestorm, Zen, Kokua, Angstrom, and Niran's. So it's unlikely to be an > issue with one of those viewers. This includes meshes composed of single > objects, and a group of objects. > > One thing you can also check is to be certain that the mesh's Physics > Shape Type is set to Convex Hull in the Features tab of the built floater. > I've occasionally run into quirky behaviour where a mesh will behave as > phantom, or wind up with a cubic collision shape. Toggling this setting > (possibly a few times) in the build floater has corrected such events. > > For informational purposes, there is an INI setting for mesh physics. It's > in the [Mesh] section, and the option is as follows: > > UseMeshiesPhysicsMesh = true > > This option has defaulted to true in OpenSimDefaults.ini for quite some > time now, so it really shouldn't be necessary to fiddle with it. > > I haven't had good luck yet with mesh physics in BulletSim. It seems to > generate a general physics shape, but not one that's very precise or always > useful. A mesh stairway with rails will cause your avatar to walk at the > level of the rails, for example. I've been unable to enter mesh buildings > or caves with Bullet as well. I'm sure this will improve as BulletSim is > further developed. > > Marcus > > > > On 2/1/2013 9:03 PM, ssm2017 wrote: > > hello > using : > mono version 2.10.8.1 (Debian 2.10.8.1-5) > OpenSimulator version 0.7.5-rc2 > default settings from OpenSimDefaults.ini > > when uploading a mesh, the mesh is phantom. > same result using kokua and firestorm. > > im using the "medium" LOD parameter for the "physiscs" tab in the > importer panel. > > do you know working parameters to use ? > maybe a special viewer ? > maybe a special parameter to set in OpenSim.ini ? > maybe a special parameter to set in Blender ? > > > _______________________________________________ > Opensim-users mailing > [email protected]https://lists.berlios.de/mailman/listinfo/opensim-users > > > > _______________________________________________ > Opensim-users mailing list > [email protected] > https://lists.berlios.de/mailman/listinfo/opensim-users >
_______________________________________________ Opensim-users mailing list [email protected] https://lists.berlios.de/mailman/listinfo/opensim-users
