Emperor
Quoting [email protected]:
Send Opensim-users mailing list submissions to [email protected] To subscribe or unsubscribe via the World Wide Web, visit https://lists.berlios.de/mailman/listinfo/opensim-users or, via email, send a message with subject or body 'help' to [email protected] You can reach the person managing the list at [email protected] When replying, please edit your Subject line so it is more specific than "Re: Contents of Opensim-users digest..." Today's Topics: 1. Re: ode + mesh = phantom (Dahlia Trimble) 2. Re: Animations seem freeze framed when stopping them? OpenSim Master (Chris) 3. Re: ode + mesh = phantom (Emperor Starfinder) 4. Re: ode + mesh = phantom (ssm2017) ---------------------------------------------------------------------- Message: 1 Date: Sat, 2 Feb 2013 17:27:49 -0800 From: Dahlia Trimble <[email protected]> To: [email protected] Subject: Re: [Opensim-users] ode + mesh = phantom Message-ID: <CAAQTD4XezZpi93mCo9gbbswtnsxZZPBXP7GOY_=nuugpybe...@mail.gmail.com> Content-Type: text/plain; charset="iso-8859-1" I just tried it on one of my test regions using git master as of a couple weeks ago, mono 2.10.8.1, and using Zen viewer 3.4.3 to upload. I set the physics mesh to medium LOD. Everything worked fine and I have a collidable mesh object. Note that sometimes a mesh physics proxy might fail when first rezzing and editing a newly uploaded mesh. I believe it's because the asset might not have made it thru the asset path by the time proxy generation is requested. I usually select the mesh object, set it phantom, deselect it, select t again and set it to non-phantom and then deselect it. This should cause a new request to generate the proxy. On Fri, Feb 1, 2013 at 7:03 PM, ssm2017 <[email protected]> wrote:hello using : mono version 2.10.8.1 (Debian 2.10.8.1-5) OpenSimulator version 0.7.5-rc2 default settings from OpenSimDefaults.ini when uploading a mesh, the mesh is phantom. same result using kokua and firestorm. im using the "medium" LOD parameter for the "physiscs" tab in the importer panel. do you know working parameters to use ? maybe a special viewer ? maybe a special parameter to set in OpenSim.ini ? maybe a special parameter to set in Blender ? _______________________________________________ Opensim-users mailing list [email protected] https://lists.berlios.de/mailman/listinfo/opensim-users-------------- next part -------------- An HTML attachment was scrubbed...URL: <https://lists.berlios.de/pipermail/opensim-users/attachments/20130202/c6899f51/attachment-0001.html>------------------------------ Message: 2 Date: Sat, 02 Feb 2013 20:15:32 -0600 From: Chris <[email protected]> To: [email protected] Subject: Re: [Opensim-users] Animations seem freeze framed when stopping them? OpenSim Master Message-ID: <[email protected]> Content-Type: text/plain; charset=ISO-8859-1; format=flowed Hi Justin, I have located the commit where the issue began to show up; Commit b977f9 (r/20586). I also tested a couple of commits before it to be certain and in those commits the issue does not appear. Posted mantis 6530 http://opensimulator.org/mantis/view.php?id=6530 Thank you! On 2/1/2013 7:17 PM, Justin Clark-Casey wrote:Hi Chris. I tried to reproduce the playing issues issues on 9588328 which should be identical to fd34a75 with respect to animations. However, I was not able to do so - animations appear to reset correctly when stopped in mid-animate on both LL 1.23.5 and LL 3.3.4, for both one's own viewer and for observing avatars. I think the next step would be to open a mantis so that we can investigate further - some of the animation logic has changed recently. As usual, if you could upload running scripts to recreate the issue and perhaps the animation itself (if not confidential) then that would be very helpful, as would identifying the exact OpenSimulator commit where the behaviour changed if possible. Animations are particularly sensitive to things such as animation overrides so it might be worth reviewing whether these are active on either client or server-side (where both approaches work rather differently). On 31/01/13 04:17, Chris wrote:Hello all, I'm running OpenSim commit fd34a75 (r/21883) and am noticing some oddness with playing and stopping animations. If I play an animation from inventory and then stop it, it will appear that my avatar is frozen in the last frame that was played before stopping instead of returning the avatar to the state that was in before the new animation was played. If I am playing and stopping animations from a script (such as an AO for instance); when the animation is stopped it will appear to keep playing until another animation is played after it. In both cases the weirdness with the stopped animation(s) will persist until some other animation is played whether it be another inventory animation or a default avatar movement animation. It doesn't seem to matter which animation is played from inventory / script. For a script it can sort of being worked around by doing this: llStartAnimation("some_anim_name"); ... Later on when it needs to be stopped ... llStopAnimation("some_anim_name"); llStartAnimation("stand"); llStopAnimation("stand"); It gives the appearance that the animation is stopped; but I'm thinking that it's simply just overriding the stuck animation long enough to put a apply a new animation to the avatar to "unstick" it. Its not an issue when the script plays one animation after another but if it's a one time animation that needs to be stopped the results can look really funny. On a side note... I notice that when I attempt to play the same animation again with out first playing a different animation, the current playing animation won't appear to restart like it previously did not too long ago. I noticed this in my synced pose ball script that has a sync command which would simply play the poseball anim again when an avatar sat on it (sends a link message to other linked pose balls to tell them all to play the animation again) in attempt to sync up the animations of multiple avatars sitting on the link set. Previously my sync function looked like this sync() { llStopAnimation(anim); llStartAnimation(anim); } Then had to change it to this once the animation issue started appearing to get it to work again sync() { llStopAnimation(anim); llStartAnimation("stand"); llStopAnimation("stand"); llStartAnimation(anim); } Is any one else experiencing this? Thanks!-- OpenSim: 10 Region Standalone on 0.7.5 Dev Physics: Open Dynamics Engine OS: Windows 7 (x64) CPU: AMD Phenom II X4 840 3.2 GHz Memory: 11 GB DDR3 Database: MySQL 5.1.63 (x64) ------------------------------ Message: 3 Date: Sat, 02 Feb 2013 21:55:00 -0500 From: Emperor Starfinder <[email protected]> To: [email protected] Subject: Re: [Opensim-users] ode + mesh = phantom Message-ID: <[email protected]> Content-Type: text/plain; charset=ISO-8859-1; DelSp="Yes"; format="flowed" Okay I noticed this question as we had been having complaints about mesh. There is a bug known with mesh uploads that causes issues with the mesh and in some cases will cause the viewer to crash It is reported as a bug on the firestorm jira (or mantis) FIRE 9085 which you can read here: http://jira.phoenixviewer.com/browse/FIRE-9085 One of our users filed a support ticket on my grid because they were having problems only to find out that Secondlife was getting similar complaints about mesh. According to LL they were looking into its cause as well but my guess is a bug that had been fixed approximately a year ago with mesh in the viewers probably got reintroduced by accident. I can also say the problem was reported on my grid's beta server which currently runs bulletsim physics so I don't think its specific to ODE and is likely just a bug your experiencing in the viewer. Emperor Quoting [email protected]:Send Opensim-users mailing list submissions to [email protected] To subscribe or unsubscribe via the World Wide Web, visit https://lists.berlios.de/mailman/listinfo/opensim-users or, via email, send a message with subject or body 'help' to [email protected] You can reach the person managing the list at [email protected] When replying, please edit your Subject line so it is more specific than "Re: Contents of Opensim-users digest..." Today's Topics: 1. Re: ode + mesh = phantom (drWhiet) 2. Grid gods and HyperGrid? (John Sheridan) 3. Re: Grid gods and HyperGrid? (Diva Canto) 4. Re: Grid gods and HyperGrid? (Nebadon Izumi) 5. Re: Grid gods and HyperGrid? (John Sheridan) 6. Re: ode + mesh = phantom (ssm2017) ---------------------------------------------------------------------- Message: 1 Date: Sat, 2 Feb 2013 20:32:22 +0100 From: "drWhiet" <[email protected]> To: <[email protected]> Subject: Re: [Opensim-users] ode + mesh = phantom Message-ID: <3F527BFA895F4E4BAEA450D19944977F@Cyberdrome> Content-Type: text/plain; charset="us-ascii" Mayby try the latest Singularity viewer versions. They have Mesh Upload support since some days .. The latest builds (alpha versions) can be found here https://files.streamgrid.net/singularity/ The offical download version can be found here : http://www.singularityviewer.org/ (but has not yet Mesh Upload support) No problems on Windows by the way .. best regards, Wordfromthe Wise _____ Von: [email protected] [mailto:[email protected]] Im Auftrag von ssm2017 Gesendet: Samstag, 2. Februar 2013 04:03 An: [email protected] Betreff: [Opensim-users] ode + mesh = phantom hello using : mono version 2.10.8.1 (Debian 2.10.8.1-5) OpenSimulator version 0.7.5-rc2 default settings from OpenSimDefaults.ini when uploading a mesh, the mesh is phantom. same result using kokua and firestorm. im using the "medium" LOD parameter for the "physiscs" tab in the importer panel. do you know working parameters to use ? maybe a special viewer ? maybe a special parameter to set in OpenSim.ini ? maybe a special parameter to set in Blender ? -------------- next part -------------- An HTML attachment was scrubbed... URL: <https://lists.berlios.de/pipermail/opensim-users/attachments/20130202/2a0aebb6/attachment-0001.html> ------------------------------ Message: 2 Date: Sat, 02 Feb 2013 17:07:29 -0500 From: John Sheridan <[email protected]> To: [email protected] Subject: [Opensim-users] Grid gods and HyperGrid? Message-ID: <[email protected]> Content-Type: text/plain; charset=ISO-8859-1; format=flowed Just a quick question regarding grid gods and the HyperGrid. I'd like to enable grid gods by user level, but I'm not sure how that works in regard to foreign visitors. If someone from the outside has a user level over 200 on their own grid or standalone and they teleport to mine, would mine pick up that user level and grant them god rights on my grid? Thanks, :) John / Orion Pseudo Pseudospace Virtual Worlds HG (Middle): http://grid.pseudospace.net:8002/Ellis ------------------------------ Message: 3 Date: Sat, 02 Feb 2013 14:12:30 -0800 From: Diva Canto <[email protected]> To: [email protected] Subject: Re: [Opensim-users] Grid gods and HyperGrid? Message-ID: <[email protected]> Content-Type: text/plain; charset=ISO-8859-1; format=flowed No. Currently, it's impossible for HG visitors to have a non-zero user level on the grids they visit. On 2/2/2013 2:07 PM, John Sheridan wrote:Just a quick question regarding grid gods and the HyperGrid. I'd like to enable grid gods by user level, but I'm not sure how that works in regard to foreign visitors. If someone from the outside has a user level over 200 on their own grid or standalone and they teleport to mine, would mine pick up that user level and grant them god rights on my grid? Thanks, :) John / Orion Pseudo Pseudospace Virtual Worlds HG (Middle): http://grid.pseudospace.net:8002/Ellis _______________________________________________ Opensim-users mailing list [email protected] https://lists.berlios.de/mailman/listinfo/opensim-users------------------------------ Message: 4 Date: Sat, 2 Feb 2013 17:52:16 -0500 From: Nebadon Izumi <[email protected]> To: [email protected] Subject: Re: [Opensim-users] Grid gods and HyperGrid? Message-ID: <CAF5=rqx96m1wdjngfjhqqvb5oy3q3xcqx842vihho3gw6xc...@mail.gmail.com> Content-Type: text/plain; charset="iso-8859-1" I think you could possibly setup a grid wide shared estate and add a HG user as an estate manager, then enable Estate Manger is God in OpenSim.ini, not the best solution, but its a solution. On Sat, Feb 2, 2013 at 5:12 PM, Diva Canto <[email protected]> wrote:No. Currently, it's impossible for HG visitors to have a non-zero user level on the grids they visit. On 2/2/2013 2:07 PM, John Sheridan wrote:Just a quick question regarding grid gods and the HyperGrid. I'd like to enable grid gods by user level, but I'm not sure how that works in regard to foreign visitors. If someone from the outside has a user level over 200 on their own gridor standalone and they teleport to mine, would mine pick up that user leveland grant them god rights on my grid? Thanks, :) John / Orion Pseudo Pseudospace Virtual Worlds HG (Middle): http://grid.pseudospace.net:**8002/Ellis<http://grid.pseudospace.net:8002/Ellis> ______________________________**_________________ Opensim-users mailing list [email protected] https://lists.berlios.de/**mailman/listinfo/opensim-users<https://lists.berlios.de/mailman/listinfo/opensim-users>______________________________**_________________ Opensim-users mailing list [email protected] https://lists.berlios.de/**mailman/listinfo/opensim-users<https://lists.berlios.de/mailman/listinfo/opensim-users>-- Michael Emory Cerquoni -------------- next part -------------- An HTML attachment was scrubbed... URL: <https://lists.berlios.de/pipermail/opensim-users/attachments/20130202/3770a4da/attachment-0001.html> ------------------------------ Message: 5 Date: Sat, 02 Feb 2013 18:15:55 -0500 From: John Sheridan <[email protected]> To: [email protected] Subject: Re: [Opensim-users] Grid gods and HyperGrid? Message-ID: <[email protected]> Content-Type: text/plain; charset="iso-8859-1"; Format="flowed" Diva and Nebadon, Whew, thank goodness. I was worried that by turning that on I'd wind up inadvertently giving god rights to outsiders. Thanks for your help. :) John / Orion Pseudo Pseudospace Virtual Worlds HG (Middle) http://grid.pseudospace.net:8002/Ellis On 02/02/2013 05:52 PM, Nebadon Izumi wrote:I think you could possibly setup a grid wide shared estate and add a HG user as an estate manager, then enable Estate Manger is God in OpenSim.ini, not the best solution, but its a solution. On Sat, Feb 2, 2013 at 5:12 PM, Diva Canto <[email protected] <mailto:[email protected]>> wrote: No. Currently, it's impossible for HG visitors to have a non-zero user level on the grids they visit. On 2/2/2013 2:07 PM, John Sheridan wrote: Just a quick question regarding grid gods and the HyperGrid. I'd like to enable grid gods by user level, but I'm not sure how that works in regard to foreign visitors. If someone from the outside has a user level over 200 on their own grid or standalone and they teleport to mine, would mine pick up that user level and grant them god rights on my grid? Thanks, :) John / Orion Pseudo Pseudospace Virtual Worlds HG (Middle): http://grid.pseudospace.net:8002/Ellis _______________________________________________ Opensim-users mailing list [email protected] <mailto:[email protected]> https://lists.berlios.de/mailman/listinfo/opensim-users _______________________________________________ Opensim-users mailing list [email protected] <mailto:[email protected]> https://lists.berlios.de/mailman/listinfo/opensim-users -- Michael Emory Cerquoni _______________________________________________ Opensim-users mailing list [email protected] https://lists.berlios.de/mailman/listinfo/opensim-users-------------- next part -------------- An HTML attachment was scrubbed... URL: <https://lists.berlios.de/pipermail/opensim-users/attachments/20130202/2fc2b8b2/attachment-0001.html> ------------------------------ Message: 6 Date: Sun, 3 Feb 2013 02:26:38 +0100 From: ssm2017 <[email protected]> To: [email protected] Subject: Re: [Opensim-users] ode + mesh = phantom Message-ID: <cae2ni0en9p1ajhbewejqrmyuisj7wxdo3rrn8aue4bxe8ew...@mail.gmail.com> Content-Type: text/plain; charset="iso-8859-1" thank you doc for your treatment but the simulator is still ill :) i have tested using singularity alpha made on the 31st of january and the issue is still the same (i could upload one time and then i was not able to able another object a second time because the viewer was crashing) maybe we need a stronger pill (the blue one was not the good one) 2013/2/2 drWhiet <[email protected]>** Mayby try the latest Singularity viewer versions. They have Mesh Upload support since some days .. The latest builds (alpha versions) can be found here https://files.streamgrid.net/singularity/ The offical download version can be found here : http://www.singularityviewer.org/ (but has not yet Mesh Upload support) No problems on Windows by the way .. best regards, Wordfromthe Wise ------------------------------ *Von:* [email protected] [mailto: [email protected]] *Im Auftrag von *ssm2017 *Gesendet:* Samstag, 2. Februar 2013 04:03 *An:* [email protected] *Betreff:* [Opensim-users] ode + mesh = phantom hello using : mono version 2.10.8.1 (Debian 2.10.8.1-5) OpenSimulator version 0.7.5-rc2 default settings from OpenSimDefaults.ini when uploading a mesh, the mesh is phantom. same result using kokua and firestorm. im using the "medium" LOD parameter for the "physiscs" tab in the importer panel. do you know working parameters to use ? maybe a special viewer ? maybe a special parameter to set in OpenSim.ini ? maybe a special parameter to set in Blender ? _______________________________________________ Opensim-users mailing list [email protected] https://lists.berlios.de/mailman/listinfo/opensim-users-------------- next part -------------- An HTML attachment was scrubbed... URL: <https://lists.berlios.de/pipermail/opensim-users/attachments/20130203/1421314c/attachment.html> ------------------------------ _______________________________________________ Opensim-users mailing list [email protected] https://lists.berlios.de/mailman/listinfo/opensim-users End of Opensim-users Digest, Vol 66, Issue 4 ********************************************Emperor Starfinder Core Developer Second Galaxy Development Team http://www.secondgalaxy.com ------------------------------ Message: 4 Date: Sun, 3 Feb 2013 04:14:46 +0100 From: ssm2017 <[email protected]> To: [email protected] Subject: Re: [Opensim-users] ode + mesh = phantom Message-ID: <CAE2ni0E9UKpq=VJ=LZG=whzatdhg3bvlxuqn2gjkmmm-xns...@mail.gmail.com> Content-Type: text/plain; charset="iso-8859-1" using bulletsim, the object is not phantom but the physic envelop is using a bounding box. trying to set and unset "phantom" in the object panel did not change nothing. i still have this error in the console : [MESH]: No recognized physics mesh found in mesh asset..... using old imported meshes are fine but as emperor said, it looks like a bug in new viewers. i will ask someone that is using an old viewer to test for me. 2013/2/3 Emperor Starfinder <[email protected]>Okay I noticed this question as we had been having complaints about mesh. There is a bug known with mesh uploads that causes issues with the mesh and in some cases will cause the viewer to crash It is reported as a bug on the firestorm jira (or mantis) FIRE 9085 which you can read here: http://jira.phoenixviewer.com/**browse/FIRE-9085<http://jira.phoenixviewer.com/browse/FIRE-9085> One of our users filed a support ticket on my grid because they were having problems only to find out that Secondlife was getting similar complaints about mesh. According to LL they were looking into its cause as well but my guess is a bug that had been fixed approximately a year ago with mesh in the viewers probably got reintroduced by accident. I can also say the problem was reported on my grid's beta server which currently runs bulletsim physics so I don't think its specific to ODE and is likely just a bug your experiencing in the viewer. EmperorQuoting opensim-users-request@lists.**berlios.de<[email protected]>: Send Opensim-users mailing list submissions to[email protected] To subscribe or unsubscribe via the World Wide Web, visithttps://lists.berlios.de/**mailman/listinfo/opensim-users<https://lists.berlios.de/mailman/listinfo/opensim-users>or, via email, send a message with subject or body 'help' toopensim-users-request@lists.**berlios.de<[email protected]>You can reach the person managing the list atopensim-users-owner@lists.**berlios.de<[email protected]>When replying, please edit your Subject line so it is more specific than "Re: Contents of Opensim-users digest..." Today's Topics: 1. Re: ode + mesh = phantom (drWhiet) 2. Grid gods and HyperGrid? (John Sheridan) 3. Re: Grid gods and HyperGrid? (Diva Canto) 4. Re: Grid gods and HyperGrid? (Nebadon Izumi) 5. Re: Grid gods and HyperGrid? (John Sheridan) 6. Re: ode + mesh = phantom (ssm2017) ------------------------------**------------------------------** ---------- Message: 1 Date: Sat, 2 Feb 2013 20:32:22 +0100 From: "drWhiet" <[email protected]> To: <[email protected].**de <[email protected]>> Subject: Re: [Opensim-users] ode + mesh = phantom Message-ID: <**3F527BFA895F4E4BAEA450D1994497**7F@Cyberdrome> Content-Type: text/plain; charset="us-ascii" Mayby try the latest Singularity viewer versions. They have Mesh Upload support since some days .. The latest builds (alpha versions) can be found here https://files.streamgrid.net/**singularity/<https://files.streamgrid.net/singularity/> The offical download version can be found here :http://www.singularityviewer.**org/ <http://www.singularityviewer.org/>(but has not yet Mesh Upload support)No problems on Windows by the way .. best regards, Wordfromthe Wise _____Von: opensim-users-bounces@lists.**berlios.de<[email protected]>[mailto:opensim-users-bounces@**lists.berlios.de<[email protected]>] Im Auftrag von ssm2017 Gesendet: Samstag, 2. Februar 2013 04:03 An: [email protected] Betreff: [Opensim-users] ode + mesh = phantom hello using : mono version 2.10.8.1 (Debian 2.10.8.1-5) OpenSimulator version 0.7.5-rc2 default settings from OpenSimDefaults.ini when uploading a mesh, the mesh is phantom. same result using kokua and firestorm. im using the "medium" LOD parameter for the "physiscs" tab in the importer panel. do you know working parameters to use ? maybe a special viewer ? maybe a special parameter to set in OpenSim.ini ? maybe a special parameter to set in Blender ? -------------- next part -------------- An HTML attachment was scrubbed... URL: <https://lists.berlios.de/**pipermail/opensim-users/** attachments/20130202/2a0aebb6/**attachment-0001.html<https://lists.berlios.de/pipermail/opensim-users/attachments/20130202/2a0aebb6/attachment-0001.html> > ------------------------------ Message: 2 Date: Sat, 02 Feb 2013 17:07:29 -0500 From: John Sheridan <[email protected]> To: [email protected] Subject: [Opensim-users] Grid gods and HyperGrid?Message-ID: <510D8E21.5040002@pseudospace.**net<[email protected]>> Content-Type: text/plain; charset=ISO-8859-1; format=flowed Just a quick question regarding grid gods and the HyperGrid. I'd like to enable grid gods by user level, but I'm not sure how that works in regard to foreign visitors. If someone from the outside has a user level over 200 on their own grid or standalone and they teleport to mine, would mine pick up that user level and grant them god rights on my grid? Thanks, :) John / Orion Pseudo Pseudospace Virtual WorldsHG (Middle): http://grid.pseudospace.net:**8002/Ellis<http://grid.pseudospace.net:8002/Ellis>------------------------------ Message: 3 Date: Sat, 02 Feb 2013 14:12:30 -0800 From: Diva Canto <[email protected]> To: [email protected] Subject: Re: [Opensim-users] Grid gods and HyperGrid?Message-ID: <510D8F4E.4080707@**metaverseink.com<[email protected]>> Content-Type: text/plain; charset=ISO-8859-1; format=flowed No. Currently, it's impossible for HG visitors to have a non-zero user level on the grids they visit. On 2/2/2013 2:07 PM, John Sheridan wrote:Just a quick question regarding grid gods and the HyperGrid. I'd like to enable grid gods by user level, but I'm not sure how that works in regard to foreign visitors. If someone from the outside has a user level over 200 on their own grid or standalone and they teleport to mine, would mine pick up that user level and grant them god rights on my grid? Thanks, :) John / Orion Pseudo Pseudospace Virtual WorldsHG (Middle): http://grid.pseudospace.net:**8002/Ellis<http://grid.pseudospace.net:8002/Ellis>______________________________**_________________ Opensim-users mailing list [email protected] https://lists.berlios.de/**mailman/listinfo/opensim-users<https://lists.berlios.de/mailman/listinfo/opensim-users>------------------------------ Message: 4 Date: Sat, 2 Feb 2013 17:52:16 -0500 From: Nebadon Izumi <[email protected]> To: [email protected] Subject: Re: [Opensim-users] Grid gods and HyperGrid? Message-ID: <CAF5=rqX96m1WDjngfJHqqVB5oy3q**3XCQx842vihhO3gW6xCZaw@mail.** gmail.com <[email protected]> > Content-Type: text/plain; charset="iso-8859-1" I think you could possibly setup a grid wide shared estate and add a HG user as an estate manager, then enable Estate Manger is God in OpenSim.ini, not the best solution, but its a solution. On Sat, Feb 2, 2013 at 5:12 PM, Diva Canto <[email protected]> wrote: No. Currently, it's impossible for HG visitors to have a non-zero userlevel on the grids they visit. On 2/2/2013 2:07 PM, John Sheridan wrote: Just a quick question regarding grid gods and the HyperGrid. I'd liketo enable grid gods by user level, but I'm not sure how that works in regard to foreign visitors. If someone from the outside has a user level over 200 on their own grid or standalone and they teleport to mine, would mine pick up that user level and grant them god rights on my grid? Thanks, :) John / Orion Pseudo Pseudospace Virtual Worlds HG (Middle): http://grid.pseudospace.net:****8002/Ellis<http://grid.** pseudospace.net:8002/Ellis <http://grid.pseudospace.net:8002/Ellis>> ______________________________****_________________ Opensim-users mailing list [email protected] https://lists.berlios.de/****mailman/listinfo/opensim-users<https://lists.berlios.de/**mailman/listinfo/opensim-users> **<https://lists.berlios.de/**mailman/listinfo/opensim-users<https://lists.berlios.de/mailman/listinfo/opensim-users> **> ______________________________****_________________Opensim-users mailing list [email protected] https://lists.berlios.de/****mailman/listinfo/opensim-users<https://lists.berlios.de/**mailman/listinfo/opensim-users> **<https://lists.berlios.de/**mailman/listinfo/opensim-users<https://lists.berlios.de/mailman/listinfo/opensim-users> **>-- Michael Emory Cerquoni -------------- next part -------------- An HTML attachment was scrubbed... URL: <https://lists.berlios.de/**pipermail/opensim-users/** attachments/20130202/3770a4da/**attachment-0001.html<https://lists.berlios.de/pipermail/opensim-users/attachments/20130202/3770a4da/attachment-0001.html> > ------------------------------ Message: 5 Date: Sat, 02 Feb 2013 18:15:55 -0500 From: John Sheridan <[email protected]> To: [email protected] Subject: Re: [Opensim-users] Grid gods and HyperGrid?Message-ID: <510D9E2B.3090507@pseudospace.**net<[email protected]>> Content-Type: text/plain; charset="iso-8859-1"; Format="flowed" Diva and Nebadon, Whew, thank goodness. I was worried that by turning that on I'd wind up inadvertently giving god rights to outsiders. Thanks for your help. :) John / Orion Pseudo Pseudospace Virtual WorldsHG (Middle) http://grid.pseudospace.net:**8002/Ellis<http://grid.pseudospace.net:8002/Ellis>On 02/02/2013 05:52 PM, Nebadon Izumi wrote:I think you could possibly setup a grid wide shared estate and add a HG user as an estate manager, then enable Estate Manger is God in OpenSim.ini, not the best solution, but its a solution. On Sat, Feb 2, 2013 at 5:12 PM, Diva Canto <[email protected] <mailto:[email protected]>**> wrote: No. Currently, it's impossible for HG visitors to have a non-zero user level on the grids they visit. On 2/2/2013 2:07 PM, John Sheridan wrote: Just a quick question regarding grid gods and the HyperGrid. I'd like to enable grid gods by user level, but I'm not sure how that works in regard to foreign visitors. If someone from the outside has a user level over 200 on their own grid or standalone and they teleport to mine, would mine pick up that user level and grant them god rights on my grid? Thanks, :) John / Orion Pseudo Pseudospace Virtual WorldsHG (Middle): http://grid.pseudospace.net:**8002/Ellis<http://grid.pseudospace.net:8002/Ellis>______________________________**_________________ Opensim-users mailing list [email protected]<mailto:Opensim-users@lists.**berlios.de<[email protected]>>https://lists.berlios.de/**mailman/listinfo/opensim-users<https://lists.berlios.de/mailman/listinfo/opensim-users>______________________________**_________________ Opensim-users mailing list [email protected] <mailto:Opensim-users@lists.** berlios.de <[email protected]>>https://lists.berlios.de/**mailman/listinfo/opensim-users<https://lists.berlios.de/mailman/listinfo/opensim-users>-- Michael Emory Cerquoni ______________________________**_________________ Opensim-users mailing list [email protected] https://lists.berlios.de/**mailman/listinfo/opensim-users<https://lists.berlios.de/mailman/listinfo/opensim-users>-------------- next part -------------- An HTML attachment was scrubbed... URL: <https://lists.berlios.de/**pipermail/opensim-users/** attachments/20130202/2fc2b8b2/**attachment-0001.html<https://lists.berlios.de/pipermail/opensim-users/attachments/20130202/2fc2b8b2/attachment-0001.html> > ------------------------------ Message: 6 Date: Sun, 3 Feb 2013 02:26:38 +0100 From: ssm2017 <[email protected]> To: [email protected] Subject: Re: [Opensim-users] ode + mesh = phantom Message-ID: <CAE2ni0EN9P1aJHBewEJqRmYuiSj7**WxdO3Rrn8AuE4bXe8ewTqg@mail.** gmail.com<cae2ni0en9p1ajhbewejqrmyuisj7wxdo3rrn8aue4bxe8ew...@mail.gmail.com> > Content-Type: text/plain; charset="iso-8859-1" thank you doc for your treatment but the simulator is still ill :) i have tested using singularity alpha made on the 31st of january and the issue is still the same (i could upload one time and then i was not able to able another object a second time because the viewer was crashing) maybe we need a stronger pill (the blue one was not the good one) 2013/2/2 drWhiet <[email protected]> **Mayby try the latest Singularity viewer versions. They have Mesh Upload support since some days .. The latest builds (alpha versions) can be found here https://files.streamgrid.net/**singularity/<https://files.streamgrid.net/singularity/> The offical download version can be found here :http://www.singularityviewer.**org/ <http://www.singularityviewer.org/>(but has not yet Mesh Upload support)No problems on Windows by the way .. best regards, Wordfromthe Wise ------------------------------*Von:* opensim-users-bounces@lists.**berlios.de<[email protected]>[mailto:opensim-users-bounces@lists.**berlios.de<[email protected]>] *Im Auftrag von *ssm2017 *Gesendet:* Samstag, 2. Februar 2013 04:03 *An:* [email protected] *Betreff:* [Opensim-users] ode + mesh = phantom hello using : mono version 2.10.8.1 (Debian 2.10.8.1-5) OpenSimulator version 0.7.5-rc2 default settings from OpenSimDefaults.ini when uploading a mesh, the mesh is phantom. same result using kokua and firestorm. im using the "medium" LOD parameter for the "physiscs" tab in the importer panel. do you know working parameters to use ? maybe a special viewer ? maybe a special parameter to set in OpenSim.ini ? maybe a special parameter to set in Blender ? ______________________________**_________________ Opensim-users mailing list [email protected] https://lists.berlios.de/**mailman/listinfo/opensim-users<https://lists.berlios.de/mailman/listinfo/opensim-users> -------------- next part --------------An HTML attachment was scrubbed... URL: <https://lists.berlios.de/**pipermail/opensim-users/** attachments/20130203/1421314c/**attachment.html<https://lists.berlios.de/pipermail/opensim-users/attachments/20130203/1421314c/attachment.html> > ------------------------------ ______________________________**_________________ Opensim-users mailing list [email protected] https://lists.berlios.de/**mailman/listinfo/opensim-users<https://lists.berlios.de/mailman/listinfo/opensim-users> End of Opensim-users Digest, Vol 66, Issue 4 **********************************************Emperor Starfinder Core Developer Second Galaxy Development Team http://www.secondgalaxy.com ______________________________**_________________ Opensim-users mailing list [email protected] https://lists.berlios.de/**mailman/listinfo/opensim-users<https://lists.berlios.de/mailman/listinfo/opensim-users>-------------- next part -------------- An HTML attachment was scrubbed...URL: <https://lists.berlios.de/pipermail/opensim-users/attachments/20130203/643807cf/attachment.html>------------------------------ _______________________________________________ Opensim-users mailing list [email protected] https://lists.berlios.de/mailman/listinfo/opensim-users End of Opensim-users Digest, Vol 66, Issue 5 ********************************************
Emperor Starfinder Core Developer Second Galaxy Development Team http://www.secondgalaxy.com _______________________________________________ Opensim-users mailing list [email protected] https://lists.berlios.de/mailman/listinfo/opensim-users
