Well now that ssm2017 has confirmed that I am not going crazy seeing the error relating to mesh when uploading mesh objects in the console (and i run on windows 7 not linux) in bulletsim and ODE i get that error thrown specifically for mesh and textures when uploading for example from an oar file. I have rproduced this numerous times both on my main grid and on my personal experimental console. However the difference I see is that when bulletsim is enabled this becomes very chatty and crashes the console. At first I thought it was a problem with the decompression using the .tgz format when uploading an oar but when I had a regular user trying to upload a mesh avi and told me she was having the trouble with uploading the mesh I looked at the error and it was seeming to throw the error there also. She was on our beta server which runs bulletsim which is why I said I didnt think it was specific to ODE. I do run the Meshmizer engine I havent been to courageious to try the zeromesh engine to see if it would throw the error there but in checking with LL as I indicated they seem to be having the same trouble. To bad I can't blame that on havoc LOL

Emperor

Quoting [email protected]:

Send Opensim-users mailing list submissions to
        [email protected]

To subscribe or unsubscribe via the World Wide Web, visit
        https://lists.berlios.de/mailman/listinfo/opensim-users
or, via email, send a message with subject or body 'help' to
        [email protected]

You can reach the person managing the list at
        [email protected]

When replying, please edit your Subject line so it is more specific
than "Re: Contents of Opensim-users digest..."


Today's Topics:

   1. Re: ode + mesh = phantom (Dahlia Trimble)
   2. Re: Animations seem freeze framed when stopping them? OpenSim
      Master (Chris)
   3. Re: ode + mesh = phantom (Emperor Starfinder)
   4. Re: ode + mesh = phantom (ssm2017)


----------------------------------------------------------------------

Message: 1
Date: Sat, 2 Feb 2013 17:27:49 -0800
From: Dahlia Trimble <[email protected]>
To: [email protected]
Subject: Re: [Opensim-users] ode + mesh = phantom
Message-ID:
        <CAAQTD4XezZpi93mCo9gbbswtnsxZZPBXP7GOY_=nuugpybe...@mail.gmail.com>
Content-Type: text/plain; charset="iso-8859-1"

I just tried it on one of my test regions using git master as of a couple
weeks ago, mono 2.10.8.1, and using Zen viewer 3.4.3 to upload. I set the
physics mesh to medium LOD. Everything worked fine and I have a collidable
mesh object.

Note that sometimes a mesh physics proxy might fail when first rezzing and
editing a newly uploaded mesh. I believe it's because the asset might not
have made it thru the asset path by the time proxy generation is requested.
I usually select the mesh object, set it phantom, deselect it, select t
again and set it to non-phantom and then deselect it. This should cause a
new request to generate the proxy.

On Fri, Feb 1, 2013 at 7:03 PM, ssm2017 <[email protected]> wrote:

hello
using :
mono version 2.10.8.1 (Debian 2.10.8.1-5)
OpenSimulator version 0.7.5-rc2
default settings from OpenSimDefaults.ini

when uploading a mesh, the mesh is phantom.
same result using kokua and firestorm.

im using the "medium" LOD parameter for the "physiscs" tab in the importer
panel.

do you know working parameters to use ?
maybe a special viewer ?
maybe a special parameter to set in OpenSim.ini ?
maybe a special parameter to set in Blender ?

_______________________________________________
Opensim-users mailing list
[email protected]
https://lists.berlios.de/mailman/listinfo/opensim-users

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Message: 2
Date: Sat, 02 Feb 2013 20:15:32 -0600
From: Chris <[email protected]>
To: [email protected]
Subject: Re: [Opensim-users] Animations seem freeze framed when
        stopping them? OpenSim Master
Message-ID: <[email protected]>
Content-Type: text/plain; charset=ISO-8859-1; format=flowed

Hi Justin,

I have located the commit where the issue began to show up; Commit
b977f9 (r/20586). I also tested a couple of commits before it to be
certain and in those commits the issue does not appear.

Posted mantis 6530
http://opensimulator.org/mantis/view.php?id=6530

Thank you!

On 2/1/2013 7:17 PM, Justin Clark-Casey wrote:
Hi Chris.  I tried to reproduce the playing issues issues on 9588328
which should be identical to fd34a75 with respect to animations.

However, I was not able to do so - animations appear to reset
correctly when stopped in mid-animate on both LL 1.23.5 and LL 3.3.4,
for both one's own viewer and for observing avatars.

I think the next step would be to open a mantis so that we can
investigate further - some of the animation logic has changed
recently.  As usual, if you could upload running scripts to recreate
the issue and perhaps the animation itself (if not confidential) then
that would be very helpful, as would identifying the exact
OpenSimulator commit where the behaviour changed if possible.

Animations are particularly sensitive to things such as animation
overrides so it might be worth reviewing whether these are active on
either client or server-side (where both approaches work rather
differently).

On 31/01/13 04:17, Chris wrote:
Hello all,

I'm running OpenSim commit fd34a75 (r/21883) and am noticing some
oddness with playing and stopping animations. If I
play an animation from inventory and then stop it, it will appear
that my avatar is frozen in the last frame that was
played before stopping instead of returning the avatar to the state
that was in before the new animation was played. If
I am playing and stopping animations from a script (such as an AO for
instance); when the animation is stopped it will
appear to keep playing until another animation is played after it. In
both cases the weirdness with the stopped
animation(s) will persist until some other animation is played
whether it be another inventory animation or a default
avatar movement animation. It doesn't seem to matter which animation
is played from inventory / script.

For  a script it can sort of being worked around by doing this:

llStartAnimation("some_anim_name");

... Later on when it needs to be stopped ...

llStopAnimation("some_anim_name");
llStartAnimation("stand");
llStopAnimation("stand");

It gives the appearance that the animation is stopped; but I'm
thinking that it's simply just overriding the stuck
animation long enough to put a apply a new animation to the avatar to
"unstick" it.

Its not an issue when the script plays one animation after another
but if it's a one time animation that needs to be
stopped the results can look really funny.

On a side note... I notice that when I attempt to play the same
animation again with out first playing a different
animation, the current playing animation won't appear to restart like
it previously did not too long ago. I noticed this
in my synced pose ball script that has a sync command which would
simply play the poseball anim again when an avatar sat
on it (sends a link message to other linked pose balls to tell them
all to play the animation again) in attempt to sync
up the animations of multiple avatars sitting on the link set.

Previously my sync function looked like this

sync()
{
     llStopAnimation(anim);
     llStartAnimation(anim);
}

Then had to change it to this once the animation issue started
appearing to get it to work again

sync()
{
     llStopAnimation(anim);
     llStartAnimation("stand");
     llStopAnimation("stand");
     llStartAnimation(anim);
}

Is any one else experiencing this?

Thanks!





--
OpenSim: 10 Region Standalone on 0.7.5 Dev
Physics: Open Dynamics Engine
OS: Windows 7 (x64)
CPU: AMD Phenom II X4 840 3.2 GHz
Memory: 11 GB DDR3
Database: MySQL 5.1.63 (x64)



------------------------------

Message: 3
Date: Sat, 02 Feb 2013 21:55:00 -0500
From: Emperor Starfinder <[email protected]>
To: [email protected]
Subject: Re: [Opensim-users] ode + mesh = phantom
Message-ID: <[email protected]>
Content-Type: text/plain; charset=ISO-8859-1; DelSp="Yes";
        format="flowed"

Okay I noticed this question as we had been having complaints about mesh.

There is a bug known with mesh uploads that causes issues with the
mesh and in some cases will cause the viewer to crash It is reported
as a bug on the firestorm jira (or mantis) FIRE 9085 which you can
read here: http://jira.phoenixviewer.com/browse/FIRE-9085

One of our users filed a support ticket on my grid because they were
having problems only to find out that Secondlife was getting similar
complaints about mesh.  According to LL they were looking into its
cause as well but my guess is a bug that had been fixed approximately
a year ago with mesh in the viewers probably got reintroduced by
accident.  I can also say the problem was reported on my grid's beta
server which currently runs bulletsim physics so I don't think its
specific to ODE and is likely just a bug your experiencing in the
viewer.

Emperor

Quoting [email protected]:

Send Opensim-users mailing list submissions to
        [email protected]

To subscribe or unsubscribe via the World Wide Web, visit
        https://lists.berlios.de/mailman/listinfo/opensim-users
or, via email, send a message with subject or body 'help' to
        [email protected]

You can reach the person managing the list at
        [email protected]

When replying, please edit your Subject line so it is more specific
than "Re: Contents of Opensim-users digest..."


Today's Topics:

   1. Re: ode + mesh = phantom (drWhiet)
   2. Grid gods and HyperGrid? (John Sheridan)
   3. Re: Grid gods and HyperGrid? (Diva Canto)
   4. Re: Grid gods and HyperGrid? (Nebadon Izumi)
   5. Re: Grid gods and HyperGrid? (John Sheridan)
   6. Re: ode + mesh = phantom (ssm2017)


----------------------------------------------------------------------

Message: 1
Date: Sat, 2 Feb 2013 20:32:22 +0100
From: "drWhiet" <[email protected]>
To: <[email protected]>
Subject: Re: [Opensim-users] ode + mesh = phantom
Message-ID: <3F527BFA895F4E4BAEA450D19944977F@Cyberdrome>
Content-Type: text/plain; charset="us-ascii"

Mayby try the latest Singularity viewer versions. They have Mesh Upload
support since some days ..
The latest builds (alpha versions) can be found here
https://files.streamgrid.net/singularity/

The offical download version can be found here :
http://www.singularityviewer.org/ (but has not yet Mesh Upload support)

No problems on Windows by the way ..


best regards,
Wordfromthe Wise

  _____

Von: [email protected]
[mailto:[email protected]] Im Auftrag von ssm2017
Gesendet: Samstag, 2. Februar 2013 04:03
An: [email protected]
Betreff: [Opensim-users] ode + mesh = phantom


hello

using :
mono version 2.10.8.1 (Debian 2.10.8.1-5)
OpenSimulator version 0.7.5-rc2

default settings from OpenSimDefaults.ini


when uploading a mesh, the mesh is phantom.

same result using kokua and firestorm.


im using the "medium" LOD parameter for the "physiscs" tab in the importer
panel.


do you know working parameters to use ?

maybe a special viewer ?

maybe a special parameter to set in OpenSim.ini ?

maybe a special parameter to set in Blender ?

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------------------------------

Message: 2
Date: Sat, 02 Feb 2013 17:07:29 -0500
From: John Sheridan <[email protected]>
To: [email protected]
Subject: [Opensim-users] Grid gods and HyperGrid?
Message-ID: <[email protected]>
Content-Type: text/plain; charset=ISO-8859-1; format=flowed

Just a quick question regarding grid gods and the HyperGrid.  I'd like
to enable grid gods by user level, but I'm not sure how that works in
regard to foreign visitors.

If someone from the outside has a user level over 200 on their own grid
or standalone and they teleport to mine, would mine pick up that user
level and grant them god rights on my grid?

Thanks, :)

John / Orion Pseudo
Pseudospace Virtual Worlds
HG (Middle): http://grid.pseudospace.net:8002/Ellis


------------------------------

Message: 3
Date: Sat, 02 Feb 2013 14:12:30 -0800
From: Diva Canto <[email protected]>
To: [email protected]
Subject: Re: [Opensim-users] Grid gods and HyperGrid?
Message-ID: <[email protected]>
Content-Type: text/plain; charset=ISO-8859-1; format=flowed

No. Currently, it's impossible for HG visitors to have a non-zero user
level on the grids they visit.

On 2/2/2013 2:07 PM, John Sheridan wrote:
Just a quick question regarding grid gods and the HyperGrid.  I'd like
to enable grid gods by user level, but I'm not sure how that works in
regard to foreign visitors.

If someone from the outside has a user level over 200 on their own
grid or standalone and they teleport to mine, would mine pick up that
user level and grant them god rights on my grid?

Thanks, :)

John / Orion Pseudo
Pseudospace Virtual Worlds
HG (Middle): http://grid.pseudospace.net:8002/Ellis
_______________________________________________
Opensim-users mailing list
[email protected]
https://lists.berlios.de/mailman/listinfo/opensim-users





------------------------------

Message: 4
Date: Sat, 2 Feb 2013 17:52:16 -0500
From: Nebadon Izumi <[email protected]>
To: [email protected]
Subject: Re: [Opensim-users] Grid gods and HyperGrid?
Message-ID:
        <CAF5=rqx96m1wdjngfjhqqvb5oy3q3xcqx842vihho3gw6xc...@mail.gmail.com>
Content-Type: text/plain; charset="iso-8859-1"

I think you could possibly setup a grid wide shared estate and add a HG
user as an estate manager, then enable Estate Manger is God in OpenSim.ini,
not the best solution, but its a solution.

On Sat, Feb 2, 2013 at 5:12 PM, Diva Canto <[email protected]> wrote:

No. Currently, it's impossible for HG visitors to have a non-zero user
level on the grids they visit.


On 2/2/2013 2:07 PM, John Sheridan wrote:

Just a quick question regarding grid gods and the HyperGrid.  I'd like to
enable grid gods by user level, but I'm not sure how that works in regard
to foreign visitors.

If someone from the outside has a user level over 200 on their own grid
or standalone and they teleport to mine, would mine pick up that user level
and grant them god rights on my grid?

Thanks, :)

John / Orion Pseudo
Pseudospace Virtual Worlds
HG (Middle):
http://grid.pseudospace.net:**8002/Ellis<http://grid.pseudospace.net:8002/Ellis>
______________________________**_________________
Opensim-users mailing list
[email protected]
https://lists.berlios.de/**mailman/listinfo/opensim-users<https://lists.berlios.de/mailman/listinfo/opensim-users>



______________________________**_________________
Opensim-users mailing list
[email protected]
https://lists.berlios.de/**mailman/listinfo/opensim-users<https://lists.berlios.de/mailman/listinfo/opensim-users>




--
Michael Emory Cerquoni
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Message: 5
Date: Sat, 02 Feb 2013 18:15:55 -0500
From: John Sheridan <[email protected]>
To: [email protected]
Subject: Re: [Opensim-users] Grid gods and HyperGrid?
Message-ID: <[email protected]>
Content-Type: text/plain; charset="iso-8859-1"; Format="flowed"

Diva and Nebadon,

   Whew, thank goodness.  I was worried that by turning that on I'd wind
up inadvertently giving god rights to outsiders.


Thanks for your help. :)

John / Orion Pseudo
Pseudospace Virtual Worlds
HG (Middle) http://grid.pseudospace.net:8002/Ellis


On 02/02/2013 05:52 PM, Nebadon Izumi wrote:
I think you could possibly setup a grid wide shared estate and add a
HG user as an estate manager, then enable Estate Manger is God in
OpenSim.ini, not the best solution, but its a solution.

On Sat, Feb 2, 2013 at 5:12 PM, Diva Canto <[email protected]
<mailto:[email protected]>> wrote:

    No. Currently, it's impossible for HG visitors to have a non-zero
    user level on the grids they visit.


    On 2/2/2013 2:07 PM, John Sheridan wrote:

        Just a quick question regarding grid gods and the HyperGrid.
         I'd like to enable grid gods by user level, but I'm not sure
        how that works in regard to foreign visitors.

        If someone from the outside has a user level over 200 on their
        own grid or standalone and they teleport to mine, would mine
        pick up that user level and grant them god rights on my grid?

        Thanks, :)

        John / Orion Pseudo
        Pseudospace Virtual Worlds
        HG (Middle): http://grid.pseudospace.net:8002/Ellis
        _______________________________________________
        Opensim-users mailing list
        [email protected]
        <mailto:[email protected]>
        https://lists.berlios.de/mailman/listinfo/opensim-users



    _______________________________________________
    Opensim-users mailing list
    [email protected] <mailto:[email protected]>
    https://lists.berlios.de/mailman/listinfo/opensim-users




--
Michael Emory Cerquoni


_______________________________________________
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[email protected]
https://lists.berlios.de/mailman/listinfo/opensim-users

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------------------------------

Message: 6
Date: Sun, 3 Feb 2013 02:26:38 +0100
From: ssm2017 <[email protected]>
To: [email protected]
Subject: Re: [Opensim-users] ode + mesh = phantom
Message-ID:
        <cae2ni0en9p1ajhbewejqrmyuisj7wxdo3rrn8aue4bxe8ew...@mail.gmail.com>
Content-Type: text/plain; charset="iso-8859-1"

thank you doc for your treatment but the simulator is still ill :)
i have tested using singularity alpha made on the 31st of january and the
issue is still the same (i could upload one time and then i was not able to
able another object a second time because the viewer was crashing)
maybe we need a stronger pill (the blue one was not the good one)


2013/2/2 drWhiet <[email protected]>

**
Mayby try the latest Singularity viewer versions. They have Mesh Upload
support since some days ..
The latest builds (alpha versions) can be found here
https://files.streamgrid.net/singularity/

The offical download version can be found here :
http://www.singularityviewer.org/ (but has not yet Mesh Upload support)

No problems on Windows by the way ..


best regards,
Wordfromthe Wise

 ------------------------------
*Von:* [email protected] [mailto:
[email protected]] *Im Auftrag von *ssm2017
*Gesendet:* Samstag, 2. Februar 2013 04:03
*An:* [email protected]
*Betreff:* [Opensim-users] ode + mesh = phantom

   hello
using :
mono version 2.10.8.1 (Debian 2.10.8.1-5)
OpenSimulator version 0.7.5-rc2
default settings from OpenSimDefaults.ini

when uploading a mesh, the mesh is phantom.
same result using kokua and firestorm.

im using the "medium" LOD parameter for the "physiscs" tab in the importer
panel.

do you know working parameters to use ?
maybe a special viewer ?
maybe a special parameter to set in OpenSim.ini ?
maybe a special parameter to set in Blender ?

_______________________________________________
Opensim-users mailing list
[email protected]
https://lists.berlios.de/mailman/listinfo/opensim-users

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_______________________________________________
Opensim-users mailing list
[email protected]
https://lists.berlios.de/mailman/listinfo/opensim-users

End of Opensim-users Digest, Vol 66, Issue 4
********************************************




Emperor Starfinder
Core Developer
Second Galaxy Development Team
http://www.secondgalaxy.com


------------------------------

Message: 4
Date: Sun, 3 Feb 2013 04:14:46 +0100
From: ssm2017 <[email protected]>
To: [email protected]
Subject: Re: [Opensim-users] ode + mesh = phantom
Message-ID:
        <CAE2ni0E9UKpq=VJ=LZG=whzatdhg3bvlxuqn2gjkmmm-xns...@mail.gmail.com>
Content-Type: text/plain; charset="iso-8859-1"

using bulletsim, the object is not phantom but the physic envelop is using
a bounding box.
trying to set and unset "phantom" in the object panel did not change
nothing.
i still have this error in the console :
[MESH]: No recognized physics mesh found in mesh asset.....
using old imported meshes are fine but as emperor said, it looks like a bug
in new viewers.
i will ask someone that is using an old viewer to test for me.


2013/2/3 Emperor Starfinder <[email protected]>

Okay I noticed this question as we had been having complaints about mesh.

There is a bug known with mesh uploads that causes issues with the mesh
and in some cases will cause the viewer to crash It is reported as a bug on
the firestorm jira (or mantis) FIRE 9085 which you can read here:
http://jira.phoenixviewer.com/**browse/FIRE-9085<http://jira.phoenixviewer.com/browse/FIRE-9085>

One of our users filed a support ticket on my grid because they were
having problems only to find out that Secondlife was getting similar
complaints about mesh.  According to LL they were looking into its cause as
well but my guess is a bug that had been fixed approximately a year ago
with mesh in the viewers probably got reintroduced by accident.  I can also
say the problem was reported on my grid's beta server which currently runs
bulletsim physics so I don't think its specific to ODE and is likely just a
bug your experiencing in the viewer.

Emperor

Quoting opensim-users-request@lists.**berlios.de<[email protected]>
:

 Send Opensim-users mailing list submissions to
        [email protected]

To subscribe or unsubscribe via the World Wide Web, visit
https://lists.berlios.de/**mailman/listinfo/opensim-users<https://lists.berlios.de/mailman/listinfo/opensim-users>
or, via email, send a message with subject or body 'help' to
opensim-users-request@lists.**berlios.de<[email protected]>

You can reach the person managing the list at
opensim-users-owner@lists.**berlios.de<[email protected]>

When replying, please edit your Subject line so it is more specific
than "Re: Contents of Opensim-users digest..."


Today's Topics:

   1. Re: ode + mesh = phantom (drWhiet)
   2. Grid gods and HyperGrid? (John Sheridan)
   3. Re: Grid gods and HyperGrid? (Diva Canto)
   4. Re: Grid gods and HyperGrid? (Nebadon Izumi)
   5. Re: Grid gods and HyperGrid? (John Sheridan)
   6. Re: ode + mesh = phantom (ssm2017)


------------------------------**------------------------------**
----------

Message: 1
Date: Sat, 2 Feb 2013 20:32:22 +0100
From: "drWhiet" <[email protected]>
To: <[email protected].**de <[email protected]>>
Subject: Re: [Opensim-users] ode + mesh = phantom
Message-ID: <**3F527BFA895F4E4BAEA450D1994497**7F@Cyberdrome>
Content-Type: text/plain; charset="us-ascii"


Mayby try the latest Singularity viewer versions. They have Mesh Upload
support since some days ..
The latest builds (alpha versions) can be found here
https://files.streamgrid.net/**singularity/<https://files.streamgrid.net/singularity/>

The offical download version can be found here :
http://www.singularityviewer.**org/ <http://www.singularityviewer.org/>(but has not yet Mesh Upload support)

No problems on Windows by the way ..


best regards,
Wordfromthe Wise

  _____

Von: opensim-users-bounces@lists.**berlios.de<[email protected]>
[mailto:opensim-users-bounces@**lists.berlios.de<[email protected]>]
Im Auftrag von ssm2017
Gesendet: Samstag, 2. Februar 2013 04:03
An: [email protected]
Betreff: [Opensim-users] ode + mesh = phantom


hello

using :
mono version 2.10.8.1 (Debian 2.10.8.1-5)
OpenSimulator version 0.7.5-rc2

default settings from OpenSimDefaults.ini


when uploading a mesh, the mesh is phantom.

same result using kokua and firestorm.


im using the "medium" LOD parameter for the "physiscs" tab in the importer
panel.


do you know working parameters to use ?

maybe a special viewer ?

maybe a special parameter to set in OpenSim.ini ?

maybe a special parameter to set in Blender ?

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>

------------------------------

Message: 2
Date: Sat, 02 Feb 2013 17:07:29 -0500
From: John Sheridan <[email protected]>
To: [email protected]
Subject: [Opensim-users] Grid gods and HyperGrid?
Message-ID: <510D8E21.5040002@pseudospace.**net<[email protected]>
>
Content-Type: text/plain; charset=ISO-8859-1; format=flowed

Just a quick question regarding grid gods and the HyperGrid.  I'd like
to enable grid gods by user level, but I'm not sure how that works in
regard to foreign visitors.

If someone from the outside has a user level over 200 on their own grid
or standalone and they teleport to mine, would mine pick up that user
level and grant them god rights on my grid?

Thanks, :)

John / Orion Pseudo
Pseudospace Virtual Worlds
HG (Middle): http://grid.pseudospace.net:**8002/Ellis<http://grid.pseudospace.net:8002/Ellis>


------------------------------

Message: 3
Date: Sat, 02 Feb 2013 14:12:30 -0800
From: Diva Canto <[email protected]>
To: [email protected]
Subject: Re: [Opensim-users] Grid gods and HyperGrid?
Message-ID: <510D8F4E.4080707@**metaverseink.com<[email protected]>
>
Content-Type: text/plain; charset=ISO-8859-1; format=flowed

No. Currently, it's impossible for HG visitors to have a non-zero user
level on the grids they visit.

On 2/2/2013 2:07 PM, John Sheridan wrote:

Just a quick question regarding grid gods and the HyperGrid.  I'd like
to enable grid gods by user level, but I'm not sure how that works in
regard to foreign visitors.

If someone from the outside has a user level over 200 on their own
grid or standalone and they teleport to mine, would mine pick up that
user level and grant them god rights on my grid?

Thanks, :)

John / Orion Pseudo
Pseudospace Virtual Worlds
HG (Middle): http://grid.pseudospace.net:**8002/Ellis<http://grid.pseudospace.net:8002/Ellis>

______________________________**_________________
Opensim-users mailing list
[email protected]
https://lists.berlios.de/**mailman/listinfo/opensim-users<https://lists.berlios.de/mailman/listinfo/opensim-users>





------------------------------

Message: 4
Date: Sat, 2 Feb 2013 17:52:16 -0500
From: Nebadon Izumi <[email protected]>
To: [email protected]
Subject: Re: [Opensim-users] Grid gods and HyperGrid?
Message-ID:
        <CAF5=rqX96m1WDjngfJHqqVB5oy3q**3XCQx842vihhO3gW6xCZaw@mail.**
gmail.com <[email protected]>
>
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I think you could possibly setup a grid wide shared estate and add a HG
user as an estate manager, then enable Estate Manger is God in
OpenSim.ini,
not the best solution, but its a solution.

On Sat, Feb 2, 2013 at 5:12 PM, Diva Canto <[email protected]> wrote:

 No. Currently, it's impossible for HG visitors to have a non-zero user
level on the grids they visit.


On 2/2/2013 2:07 PM, John Sheridan wrote:

 Just a quick question regarding grid gods and the HyperGrid.  I'd like
to
enable grid gods by user level, but I'm not sure how that works in
regard
to foreign visitors.

If someone from the outside has a user level over 200 on their own grid
or standalone and they teleport to mine, would mine pick up that user
level
and grant them god rights on my grid?

Thanks, :)

John / Orion Pseudo
Pseudospace Virtual Worlds
HG (Middle): http://grid.pseudospace.net:****8002/Ellis<http://grid.**
pseudospace.net:8002/Ellis <http://grid.pseudospace.net:8002/Ellis>>
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Message: 5
Date: Sat, 02 Feb 2013 18:15:55 -0500
From: John Sheridan <[email protected]>
To: [email protected]
Subject: Re: [Opensim-users] Grid gods and HyperGrid?
Message-ID: <510D9E2B.3090507@pseudospace.**net<[email protected]>
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Diva and Nebadon,

   Whew, thank goodness.  I was worried that by turning that on I'd wind
up inadvertently giving god rights to outsiders.


Thanks for your help. :)

John / Orion Pseudo
Pseudospace Virtual Worlds
HG (Middle) http://grid.pseudospace.net:**8002/Ellis<http://grid.pseudospace.net:8002/Ellis>


On 02/02/2013 05:52 PM, Nebadon Izumi wrote:

I think you could possibly setup a grid wide shared estate and add a
HG user as an estate manager, then enable Estate Manger is God in
OpenSim.ini, not the best solution, but its a solution.

On Sat, Feb 2, 2013 at 5:12 PM, Diva Canto <[email protected]
<mailto:[email protected]>**> wrote:

    No. Currently, it's impossible for HG visitors to have a non-zero
    user level on the grids they visit.


    On 2/2/2013 2:07 PM, John Sheridan wrote:

        Just a quick question regarding grid gods and the HyperGrid.
         I'd like to enable grid gods by user level, but I'm not sure
        how that works in regard to foreign visitors.

        If someone from the outside has a user level over 200 on their
        own grid or standalone and they teleport to mine, would mine
        pick up that user level and grant them god rights on my grid?

        Thanks, :)

        John / Orion Pseudo
        Pseudospace Virtual Worlds
HG (Middle): http://grid.pseudospace.net:**8002/Ellis<http://grid.pseudospace.net:8002/Ellis>

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Message: 6
Date: Sun, 3 Feb 2013 02:26:38 +0100
From: ssm2017 <[email protected]>
To: [email protected]
Subject: Re: [Opensim-users] ode + mesh = phantom
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thank you doc for your treatment but the simulator is still ill :)
i have tested using singularity alpha made on the 31st of january and the
issue is still the same (i could upload one time and then i was not able
to
able another object a second time because the viewer was crashing)
maybe we need a stronger pill (the blue one was not the good one)


2013/2/2 drWhiet <[email protected]>

 **

Mayby try the latest Singularity viewer versions. They have Mesh Upload
support since some days ..
The latest builds (alpha versions) can be found here
https://files.streamgrid.net/**singularity/<https://files.streamgrid.net/singularity/>

The offical download version can be found here :
http://www.singularityviewer.**org/ <http://www.singularityviewer.org/>(but has not yet Mesh Upload support)

No problems on Windows by the way ..


best regards,
Wordfromthe Wise

 ------------------------------
*Von:* opensim-users-bounces@lists.**berlios.de<[email protected]>[mailto:
opensim-users-bounces@lists.**berlios.de<[email protected]>]
*Im Auftrag von *ssm2017
*Gesendet:* Samstag, 2. Februar 2013 04:03
*An:* [email protected]
*Betreff:* [Opensim-users] ode + mesh = phantom


   hello
using :
mono version 2.10.8.1 (Debian 2.10.8.1-5)
OpenSimulator version 0.7.5-rc2
default settings from OpenSimDefaults.ini

when uploading a mesh, the mesh is phantom.
same result using kokua and firestorm.

im using the "medium" LOD parameter for the "physiscs" tab in the
importer
panel.

do you know working parameters to use ?
maybe a special viewer ?
maybe a special parameter to set in OpenSim.ini ?
maybe a special parameter to set in Blender ?

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Second Galaxy Development Team
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