Okay, you're talking about the land (parcel) description, not a whole region description. You could indeed set and get
this using the osParcelSetDetails()/llParcelGetDetails(). However, as Garmin suggested, you're probably better off
using the description field of an object hidden somewhere on the sim.
At some point in the future we may have a script facility for storing somewhat larger chunks of data in objects than the
255 character limit of Description fields. However, this option currently requires more design thought, imho.
On 27/02/13 00:58, InuYasha Meiji wrote:
I meant when you use a viewer, you have the option of looking at "About Land".
Under that window you can change the
name of the sim, it shows the UUID under that and then there is a small box for
a description. In the same way you can
edit an item or object. The description can be chnaged in both SL and Opensim
using a script. I just wanted to know if
anyone knew enough about some new OS commands that let you do the same.
InuYasha.
On 2/26/2013 7:34 PM, Justin Clark-Casey wrote:
I'm not sure what you're asking here. Regions don't have descriptions. If
you're asking about changing the region
name on the fly then that isn't possible (and I don't think that's likely to
change very soon).
I'm not sure why windlight changes aren't working for you. You might want to
file a Mantis.
On 23/02/13 11:02, InuYasha Meiji wrote:
I was thinking, since I am having issues getting the windshare scripts to work,
although they compile. I am still
trying to use windlight/windshare for a better weather system. I was wondering
if there is a way in a script to change
or add to a region description, like you can use scripting to change and read
and write to an object description.
Because everything works the way I would expect when using things like
/*Sky:"Blizzard"Water:"[TOR] Subtleties"*/.
Maybe when a storm is in the air I could chnage my normal region descripting to add
"/*Sky:"Blizzard"Water:"[TOR]
Subtleties"*/" to the end, then remove it when the storm is over?
It was only a thought since this can be does with objects. Any ideas? Or has
the Issue in Mantis been fixed? I am not
even sure if it has anything to do with my problem with scripting windshare.
The example scripts compile, and they say
succes when complete. I got the setting variable I wanted, changed it, then
check to see what the get windlight script
said, and the change saved. I even set my water to black, because I knew I
would notice that change greatly. The
variable changed, I checked and the returned value said it did. Using
Firestorm, and Kokua to test, still no visual
change to me.
Still adding "/*Sky:"Blizzard"Water:"[TOR] Subtleties"*/" chnages my view
instantly walking into and out of a region. I
am still using 7.4, is it me, or a bug? IF I could get this to work, I find
this a muc beter way then partical clouds
to create storm and rain cloouds if this would only work.
InuYasha
--
Justin Clark-Casey (justincc)
OSVW Consulting
http://justincc.org
http://twitter.com/justincc
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