Yes, this is what I was looking for. I mistakenly a bit on vocabulary
there. I haven't broken my regions into parcels, right now they all
belong to me. Now by using the commands associated with
osParcelSetDetails()/llParcelGetDetails(). and add and remove the
windlight codes to the parcel description to get the weather environment
to change.
Thank you very much.
InuYasha
On 2/27/2013 3:42 PM, Justin Clark-Casey wrote:
Okay, you're talking about the land (parcel) description, not a whole
region description. You could indeed set and get this using the
osParcelSetDetails()/llParcelGetDetails(). However, as Garmin
suggested, you're probably better off using the description field of
an object hidden somewhere on the sim.
At some point in the future we may have a script facility for storing
somewhat larger chunks of data in objects than the 255 character limit
of Description fields. However, this option currently requires more
design thought, imho.
On 27/02/13 00:58, InuYasha Meiji wrote:
I meant when you use a viewer, you have the option of looking at
"About Land". Under that window you can change the
name of the sim, it shows the UUID under that and then there is a
small box for a description. In the same way you can
edit an item or object. The description can be chnaged in both SL
and Opensim using a script. I just wanted to know if
anyone knew enough about some new OS commands that let you do the same.
InuYasha.
On 2/26/2013 7:34 PM, Justin Clark-Casey wrote:
I'm not sure what you're asking here. Regions don't have
descriptions. If you're asking about changing the region
name on the fly then that isn't possible (and I don't think that's
likely to change very soon).
I'm not sure why windlight changes aren't working for you. You might
want to file a Mantis.
On 23/02/13 11:02, InuYasha Meiji wrote:
I was thinking, since I am having issues getting the windshare
scripts to work, although they compile. I am still
trying to use windlight/windshare for a better weather system. I
was wondering if there is a way in a script to change
or add to a region description, like you can use scripting to
change and read and write to an object description.
Because everything works the way I would expect when using things
like /*Sky:"Blizzard"Water:"[TOR] Subtleties"*/.
Maybe when a storm is in the air I could chnage my normal region
descripting to add "/*Sky:"Blizzard"Water:"[TOR]
Subtleties"*/" to the end, then remove it when the storm is over?
It was only a thought since this can be does with objects. Any
ideas? Or has the Issue in Mantis been fixed? I am not
even sure if it has anything to do with my problem with scripting
windshare. The example scripts compile, and they say
succes when complete. I got the setting variable I wanted, changed
it, then check to see what the get windlight script
said, and the change saved. I even set my water to black, because
I knew I would notice that change greatly. The
variable changed, I checked and the returned value said it did.
Using Firestorm, and Kokua to test, still no visual
change to me.
Still adding "/*Sky:"Blizzard"Water:"[TOR] Subtleties"*/" chnages
my view instantly walking into and out of a region. I
am still using 7.4, is it me, or a bug? IF I could get this to
work, I find this a muc beter way then partical clouds
to create storm and rain cloouds if this would only work.
InuYasha
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