Apologies Chris, I did indeed introduce a regression with that change.  This 
should be fixed in git master a7a9a8a.

I actually did have multiple attachments near to completion in a separate multiple-attachments branch of the OpenSimulator git repository but just haven't had the time to finish and check it as of yet. Also, the mainline code has moved on a bit so it would need updating.

On 17/03/13 10:04, Chris wrote:
Hello all, I am running commit 464201 (r/22383) and am running across some very 
weird attachment issues. At first glance
it seems like multiple attachment points is now working; it seems to let me 
attach more than one thing to any one attach
spot. But it doesn't really behave like multiple attachments on SL, such as 
"Wear" won't replace what ever is on the
attach point and more or less acts like "Add", relogging with multiple 
attachments on one point causes one or more of
the attachments to appear invisible but inventory still thinks they are attached, and 
"floating" attachments
(Attachments look like they are rezzed in world and they don't move with your 
avatar when your avatar moves, but it is
technically attached to your avatar).

I looked back in the commits for the past few weeks to see if there was any 
mention of multiple attach points being
implemented but I could not find any such commit.  So I tracked down the issue 
to first appear in commit ccd6f4
(r/22294). I haven't made a mantis because I was unsure if this was intentional 
or not.

Is anyone else seeing this?



--
Justin Clark-Casey (justincc)
OSVW Consulting
http://justincc.org
http://twitter.com/justincc
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