Apologies Chris, I did indeed introduce a regression with that change. This should be fixed in git master a7a9a8a.
I actually did have multiple attachments near to completion in a separate multiple-attachments branch of the OpenSimulator git repository but just haven't had the time to finish and check it as of yet. Also, the mainline code has moved on a bit so it would need updating.
On 17/03/13 10:04, Chris wrote:
Hello all, I am running commit 464201 (r/22383) and am running across some very weird attachment issues. At first glance it seems like multiple attachment points is now working; it seems to let me attach more than one thing to any one attach spot. But it doesn't really behave like multiple attachments on SL, such as "Wear" won't replace what ever is on the attach point and more or less acts like "Add", relogging with multiple attachments on one point causes one or more of the attachments to appear invisible but inventory still thinks they are attached, and "floating" attachments (Attachments look like they are rezzed in world and they don't move with your avatar when your avatar moves, but it is technically attached to your avatar). I looked back in the commits for the past few weeks to see if there was any mention of multiple attach points being implemented but I could not find any such commit. So I tracked down the issue to first appear in commit ccd6f4 (r/22294). I haven't made a mantis because I was unsure if this was intentional or not. Is anyone else seeing this?
-- Justin Clark-Casey (justincc) OSVW Consulting http://justincc.org http://twitter.com/justincc _______________________________________________ Opensim-users mailing list [email protected] https://lists.berlios.de/mailman/listinfo/opensim-users
