Are these all new bugs, Chris? Certainly, there seem to be issues for me with the new code on my local system (using LL
3.3.4 to test), though Nebadon with Kokua on osgrid didn't seem to have too much trouble yesterday.
Some of the others strike me as more general/existing problems though, such as animation, region cross and permission
issues.
I have put some fixes for various issues I've encountered into master so you may want to retest. However, there are
still some problems. Two I encounter are that all but one of the attachments on a single spot report as being on an
"Invalid Attachment Point" after teleport (though they still show up now and appear to be detachable just fine). The
other is that editing a script in an attachment to have a touch event does not make that touchable for the viewer until
the attachment is detached and reattached (that might possibly have been the case before, though I didn't think so).
One of these fixes probably requires osgrid services to update first if you're
using that.
On a more general note, I don't know what the effect is on crossing between simulators which don't have multi-attach
(e.g. in HG mode). Having said that, Nebadon on osgrid today didn't seem to have much trouble with this.
So you may want to stick with commit a7a9a8a just for now, though I do very
much value your feedback on the bleeding edge.
On 19/03/13 03:12, Chris wrote:
Hi Justin, I tested out commit a7a9a8a and the attachments seem to replace
properly again and the issues that I
mentioned in my previous post seem to be gone as well. I also tested the latest
master, commit 397379, and replace
(wear) seems to work properly here as well, although the other weird attachment
issues are back again.
Among some of the things I've noticed is:
* Some attachments refuse to attach on login and will refuse to attach manually
via inventory. Relogging sometimes
alleviates the issue as well as teleporting or crossing to another region.
Sometimes it doesn't.
* The least recently attached object (if using multiple attachments on one
point) tends to show up invisible on relog
although in inventory it appears to be attached. The invisible attachments can
be detached through the inventory and
usually they can be reattached and they show up. On occasion a relog is
necessary to continue attaching objects on that
particular spot.
* Attachments tend to show up "floating" in world (usually on login). That is,
they look as if they've been rezzed in
world and won't move around with your avatar, but the inventory says they are
actually attached. They can be detached
normally either through inventory or by right clicking the floating object and
detach.
* Animations tend to get stuck on region cross when using an AO and can only be
fixed with a AO reset or reattach.
* Attachment contents sometimes have their permissions changed upon login,
teleport, or region cross; even though i have
serverside_object_permissions = false set in OpenSim.ini (I usually see this in
combination with the stuck animation
issue on region cross. The AO's scripts appear to have their permissions
changed to no copy/no mod. Upon detach and
reattach the permissions are full perm again)
* Region crosses / TP's sometimes fail with either an eternal walk/run past the
sim border or a never ending TP progress
screen. If this happens the only way to fix it is to relog. Upon relog I get
several strange error messages in the
viewer saying "Could not upload <random UUID here> due to invalid login
credentials" before I make it in world. Once in
world I'm missing a lot of attachments (just not detached to my avatar not
missing from inventory) and the adjacent
regions around me look unloaded (looks like there is a huge hole in the center
of the region). On a second relog, my
attachments are attached again but all the adjacent regions are missing even
though I can see them on the map. I can't
teleport or cross over to them however. Relogging does not seem to fix the
issue if it has been triggered. The only way
that I've seen to fix the issue is to restart the OpenSim but I have to
forcibly terminate it because running quit will
cause the process to hang once it reaches the end of the shutdown routine. I also
keep receiving "2013-03-18
21:40:44,843 WARN - OpenSim.Region.Framework.Scenes.Scene [SCENE]: Existing
root scene presence detected for Test User
4462532a-0742-4528-870a-11b63ae40079 in Test Region 2 when connecting. Removing
existing presence." when the issue has
been triggered and I attempt to relog or cross/TP to other regions.
These are the most common issues I've seen and they seem to show up regardless
of whether the attachment is scripted or
not but it seems like it happens a bit more frequently with scripted
attachments.
Is there a way to disable the recent multi attachment code via OpenSim.ini to
make it revert back to the old attachment
behavior for now until the issues are worked out? Or would it be better for me
to stick with commit a7a9a8a for now?
Thank you!
On 3/18/2013 5:10 PM, Justin Clark-Casey wrote:
Apologies Chris, I did indeed introduce a regression with that change. This
should be fixed in git master a7a9a8a.
I actually did have multiple attachments near to completion in a separate
multiple-attachments branch of the
OpenSimulator git repository but just haven't had the time to finish and check
it as of yet. Also, the mainline code
has moved on a bit so it would need updating.
On 17/03/13 10:04, Chris wrote:
Hello all, I am running commit 464201 (r/22383) and am running across some very
weird attachment issues. At first glance
it seems like multiple attachment points is now working; it seems to let me
attach more than one thing to any one attach
spot. But it doesn't really behave like multiple attachments on SL, such as
"Wear" won't replace what ever is on the
attach point and more or less acts like "Add", relogging with multiple
attachments on one point causes one or more of
the attachments to appear invisible but inventory still thinks they are attached, and
"floating" attachments
(Attachments look like they are rezzed in world and they don't move with your
avatar when your avatar moves, but it is
technically attached to your avatar).
I looked back in the commits for the past few weeks to see if there was any
mention of multiple attach points being
implemented but I could not find any such commit. So I tracked down the issue
to first appear in commit ccd6f4
(r/22294). I haven't made a mantis because I was unsure if this was intentional
or not.
Is anyone else seeing this?
--
Justin Clark-Casey (justincc)
OSVW Consulting
http://justincc.org
http://twitter.com/justincc
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