Hi, the feature cannot be disabled because the old code path doesn't exist anymore. There have been a lot of changes besides the multi attach code. Avination runs the multi attach code without any issues, indicating that the problems you're seeing are probably elsewhere.
Melanie On 19/03/2013 04:12, Chris wrote: > Hi Justin, I tested out commit a7a9a8a and the attachments seem to > replace properly again and the issues that I mentioned in my previous > post seem to be gone as well. I also tested the latest master, commit > 397379, and replace (wear) seems to work properly here as well, although > the other weird attachment issues are back again. > > Among some of the things I've noticed is: > * Some attachments refuse to attach on login and will refuse to attach > manually via inventory. Relogging sometimes alleviates the issue as well > as teleporting or crossing to another region. Sometimes it doesn't. > > * The least recently attached object (if using multiple attachments on > one point) tends to show up invisible on relog although in inventory it > appears to be attached. The invisible attachments can be detached > through the inventory and usually they can be reattached and they show > up. On occasion a relog is necessary to continue attaching objects on > that particular spot. > > * Attachments tend to show up "floating" in world (usually on login). > That is, they look as if they've been rezzed in world and won't move > around with your avatar, but the inventory says they are actually > attached. They can be detached normally either through inventory or by > right clicking the floating object and detach. > > * Animations tend to get stuck on region cross when using an AO and can > only be fixed with a AO reset or reattach. > > * Attachment contents sometimes have their permissions changed upon > login, teleport, or region cross; even though i have > serverside_object_permissions = false set in OpenSim.ini (I usually see > this in combination with the stuck animation issue on region cross. The > AO's scripts appear to have their permissions changed to no copy/no mod. > Upon detach and reattach the permissions are full perm again) > > * Region crosses / TP's sometimes fail with either an eternal walk/run > past the sim border or a never ending TP progress screen. If this > happens the only way to fix it is to relog. Upon relog I get several > strange error messages in the viewer saying "Could not upload <random > UUID here> due to invalid login credentials" before I make it in world. > Once in world I'm missing a lot of attachments (just not detached to my > avatar not missing from inventory) and the adjacent regions around me > look unloaded (looks like there is a huge hole in the center of the > region). On a second relog, my attachments are attached again but all > the adjacent regions are missing even though I can see them on the map. > I can't teleport or cross over to them however. Relogging does not seem > to fix the issue if it has been triggered. The only way that I've seen > to fix the issue is to restart the OpenSim but I have to forcibly > terminate it because running quit will cause the process to hang once it > reaches the end of the shutdown routine. I also keep receiving > "2013-03-18 21:40:44,843 WARN - OpenSim.Region.Framework.Scenes.Scene > [SCENE]: Existing root scene presence detected for Test User > 4462532a-0742-4528-870a-11b63ae40079 in Test Region 2 when connecting. > Removing existing presence." when the issue has been triggered and I > attempt to relog or cross/TP to other regions. > > These are the most common issues I've seen and they seem to show up > regardless of whether the attachment is scripted or not but it seems > like it happens a bit more frequently with scripted attachments. > > Is there a way to disable the recent multi attachment code via > OpenSim.ini to make it revert back to the old attachment behavior for > now until the issues are worked out? Or would it be better for me to > stick with commit a7a9a8a for now? > > Thank you! > > On 3/18/2013 5:10 PM, Justin Clark-Casey wrote: >> Apologies Chris, I did indeed introduce a regression with that >> change. This should be fixed in git master a7a9a8a. >> >> I actually did have multiple attachments near to completion in a >> separate multiple-attachments branch of the OpenSimulator git >> repository but just haven't had the time to finish and check it as of >> yet. Also, the mainline code has moved on a bit so it would need >> updating. >> >> On 17/03/13 10:04, Chris wrote: >>> Hello all, I am running commit 464201 (r/22383) and am running across >>> some very weird attachment issues. At first glance >>> it seems like multiple attachment points is now working; it seems to >>> let me attach more than one thing to any one attach >>> spot. But it doesn't really behave like multiple attachments on SL, >>> such as "Wear" won't replace what ever is on the >>> attach point and more or less acts like "Add", relogging with >>> multiple attachments on one point causes one or more of >>> the attachments to appear invisible but inventory still thinks they >>> are attached, and "floating" attachments >>> (Attachments look like they are rezzed in world and they don't move >>> with your avatar when your avatar moves, but it is >>> technically attached to your avatar). >>> >>> I looked back in the commits for the past few weeks to see if there >>> was any mention of multiple attach points being >>> implemented but I could not find any such commit. So I tracked down >>> the issue to first appear in commit ccd6f4 >>> (r/22294). I haven't made a mantis because I was unsure if this was >>> intentional or not. >>> >>> Is anyone else seeing this? >>> >> >> > > _______________________________________________ Opensim-users mailing list [email protected] https://lists.berlios.de/mailman/listinfo/opensim-users
