What do you mean by the avatar going underground?  Are they just under the terrain 
or are they at co-ordinates where z < 0?

On 25/03/13 03:07, Ovi Chris Rouly wrote:
Thank you, Richard,
Are you able to think of a differentiator that is pertinent to the problem, 
however?
I discovered the trouble after noticing the imprints of footprints on the surface of 
the ground where the "below ground
avatars" were supposed to be "above the ground."

Chris
GMU
 >>>>>>>>>>>>>

    ----- Original Message -----
    *From:* R.Gunther <mailto:[email protected]>
    *To:* [email protected] <mailto:[email protected]>
    *Sent:* Sunday, March 24, 2013 8:05 PM
    *Subject:* Re: [Opensim-users] avatar(s) intermittently trapped below ground

    if you read the comments in the ini file then you see that that option is 
only for prims.

         ;# {DisableUndergroundMovement} {} {Disable underground movement of 
prims} {true false} true
         ;; Disable underground movement of prims (default true); set to
         ;; false to allow script controlled underground positioning of
         ;; prims
         ; DisableUndergroundMovement = true

    SO, im not suprissed its failing for avatar :O

    On 2013-03-25 02:43, Ovi Chris Rouly wrote:
    Dear Devs and Users,
    In spite of having <DisableUndergroundMovement = True> in my configs, I 
have avatar(s) intermittently
    transitioning to, and moving about, below the ground. That is, they 
literally transition for no (yet) apparent
    reason between the above ground and the below ground states.  They are NOT 
inverted.
    A "Show Users" console dump does not give any clue about a >2 meter 
"shortage" of avatar Z-coordinate.
    Advanced:Rendering:Wireframe allows the CLEAR DISPLAY of the errant avi.
    Does anyone have a suggestion or a repair/patch?
    Cheers,
    Chris
    GMU
    Details: OS 0.7.5/Imprudence & SL1.23


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--
Justin Clark-Casey (justincc)
OSVW Consulting
http://justincc.org
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