At 4:20 PM -0500 4/12/13, Chris wrote:
As far as I can tell it does also pick up assets recursively although how
deeply nested I am unsure of; I have not tested more than a few objects deep.
Well, there is no recursivity, strictly speaking. "Nested" is more
accurate. An object in itself is stramlined in the XML (not a
reference pointing to self). Recursivity is achieved in-world with
the "rez and give a copy of self" trick.
I'm searching a way to clean the database more deeply than with SQL queries.
That implies parsing SceneObjectGroups, as well as the binary UUIDs
in primShapes:Texture. Not a simple task.
-- Jeff
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