Yes, just to be clear, the archivers (and HG and parts of Flotsam since they uses the same scan code) will pick up all
assets referenced by objects within objects to any level of nesting. It also scans scripts, wearables, etc. for UUID
strings. This is why there are a number of 'possibly missing assets' that are reported on an OAR save - these are often
false positives and the code now exists to make this clearer.
It struck me that there might be a small hole in OAR saving since the assets for 'parcel snapshots' are not currently
being saved. If so, this will need to be corrected.
On 13/04/13 17:33, Jeff Kelley wrote:
At 3:34 AM +0200 4/13/13, Melanie wrote:
A lot of this code is present in the flotsam cache and the
archivers. It's a matter of putting it together properly and filling
in a few tricky spots.
Very informative post. Thanks Melanie.
I archive for further reference.
-- Jeff
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Justin Clark-Casey (justincc)
OSVW Consulting
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