I am not any expert on this topic AI, but I suspect to really fix this
problem it might require changes on both the viewer and the simulator, but
I can not say with any certainty that this is true, I do however suspect
that to truly fix this problem it will break old methods, and I think this
is probably why no real fix has been put forward yet, hopefully I am wrong
about this, noting would make me happier than to be wrong about this!


On Sun, Apr 28, 2013 at 2:10 PM, Ai Austin <[email protected]> wrote:

> I wonder if the 4096 jump limit is something that anyone can address now
> there OpenSim speciic branches of viewers, such as Firestorm.. or if its an
> issue that even in such an OS specific branch still cannot it be addressed?
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-- 
Michael Emory Cerquoni
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