Hi folks, I just discovered Singularity's new ability to export any prim-based object as a mesh model (save as .obj or .dae). Wow...
Has anyone else been playing around with this feature? Is there documentation somewhere I can check out? Are they planning to add the ability to include texture mapping in the future? I'm really blown away by this feature. Great work, Singularity developers! -Pathfinder http://about.me/pathfinder “If you want to build a ship, don’t drum up the men to gather wood, divide the work and give orders. Instead, teach them to yearn for the vast and endless sea.” -Antoine de Saint-Exupéry
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