Hi folks,

I just discovered Singularity's new ability to export any prim-based object
as a mesh model (save as .obj or .dae).  Wow...

Has anyone else been playing around with this feature?  Is there
documentation somewhere I can check out?  Are they planning to add the
ability to include texture mapping in the future?

I'm really blown away by this feature.  Great work, Singularity developers!

-Pathfinder

http://about.me/pathfinder

“If you want to build a ship, don’t drum up the men to gather wood, divide
the work and give orders. Instead, teach them to yearn for the vast and
endless sea.”  -Antoine de Saint-Exupéry
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