The key thing is that you can take a prim-based object created in Opensim or SL, export it as a mesh model to your hard drive, then easily import it into any mesh-capable program (like Blender or Unity3d).
http://about.me/pathfinder “If you want to build a ship, don’t drum up the men to gather wood, divide the work and give orders. Instead, teach them to yearn for the vast and endless sea.” -Antoine de Saint-Exupéry On Thu, Aug 15, 2013 at 7:59 AM, R.Gunther <[email protected]> wrote: > I heared that the mesh exporter would increase Land Impatc. > Still not sure why you want to export mesh, you can upload fresh one from > your hdd to. Or use oar / iar. > > > On 2013-08-15 13:45, John Lester wrote: > > Hi folks, > > I just discovered Singularity's new ability to export any prim-based > object as a mesh model (save as .obj or .dae). Wow... > > Has anyone else been playing around with this feature? Is there > documentation somewhere I can check out? Are they planning to add the > ability to include texture mapping in the future? > > I'm really blown away by this feature. Great work, Singularity > developers! > > -Pathfinder > > http://about.me/pathfinder > > “If you want to build a ship, don’t drum up the men to gather wood, divide > the work and give orders. Instead, teach them to yearn for the vast and > endless sea.” -Antoine de Saint-Exupéry > > > _______________________________________________ > Opensim-users mailing > [email protected]https://lists.berlios.de/mailman/listinfo/opensim-users > > > > _______________________________________________ > Opensim-users mailing list > [email protected] > https://lists.berlios.de/mailman/listinfo/opensim-users >
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