Texture export is not supported yet, the texture mapping however is preserved so you should be able to export textures separately and reapply them in blender if you so choose.
On Thu, Aug 15, 2013 at 2:23 PM, Tom Bess <[email protected]> wrote: > Hi Folks, > > Is anyone getting the textures to export? I am getting the shape and > colour. Very impressive though and very useful for me. > > Thanks > Tom > > Tom Willans BSc(Hons) MBCS CITP > PhD Student > Serious Games Institute, Coventry University > United Kingdom > > Managing Director Bessacarr Publications Ltd > +44 (0)121 288 0281 > email: [email protected] > skype: tom.willans > Second Life and OSGrid: Tom Tiros > > Sent from my mobile > > > On 15 Aug 2013, at 16:21, Kay McLennan <[email protected]> wrote: > > > On Thu, Aug 15, 2013 at 10:06 AM, Nick Zwart - 3DLES <[email protected]>wrote: > >> ** >> Hi Kay, >> >> The export function is in the third layer of the circle menu. So when you >> have some prims linked together. Right click on the prims, you will see the >> circle menu. Now at the bottom of this circle, select: More> - More> >> (again) - Tools> Save DAE... (or save OBJ... or export as XML file) As far >> as I can see the first only exports the shapes and no textures, but I can >> be wrong. >> >> Nick Zwart - 3DLES >> > > > Nick, > > Brilliant! Thank you! > > Best, > Kay > > > _______________________________________________ > Opensim-users mailing list > [email protected] > https://lists.berlios.de/mailman/listinfo/opensim-users > > > _______________________________________________ > Opensim-users mailing list > [email protected] > https://lists.berlios.de/mailman/listinfo/opensim-users > -- Michael Emory Cerquoni
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