OpenSimulator 0.7.6 introduces a new default teleport protocol which should be more efficient (it better matches how
Linden Lab does this) but invevitably has different characteristics than the older protocol.
If you're in control of all the simulators where you see this problem, I would be interested in knowing what happens if
you force teleports to use the older protocol instead (0.7.6 retains this so that it's still possible to teleport with
older OpenSimulator versions). Instructions for this are now at [1]
However, region cross should have been unaffected by this as it doesn't interact with teleport though there's always the
possibility of indirect interactions.
You may also want to review the long mantis at [2].
[1] http://opensimulator.org/wiki/Teleports#Configuration
[2] http://opensimulator.org/mantis/view.php?id=6755
On 21/10/13 16:27, Luisillo Contepomi wrote:
I confirm on Linux 64 and windows 7 -64 Grid with (Robust, MySQL in the same
server as regions).
And let me add to your list:
*prims attached lost (in inventory are as worn but you can not see it really
worn and you can not undress from
inventory (as example hair).
This is totally aleatory, sometimes occurs but not always. I can not
reproduce it. For this I have not reported in mantis.
Regards
2013/10/21 Chris <[email protected] <mailto:[email protected]>>
Hello all,
I'm running 0.7.6 at commit 8996ac1 and am noticing a few issues that show
up after several TP attempts. Whenever I
teleport around several times between regions there some random side
effects that sometimes trigger after the
teleport is complete. The side effects that happen after the teleport issue
is triggered seem non related to each
other so the best I can do is put what I see happening in a short list; one
or more of these side effects may show up:
* Scripts in some or all attachments get completely reset upon TP completion
* Scripts in attachments freeze and are unresponsive and then some or all
of them get completely reset upon relog
* Teleports do not complete or take a very long time to complete
* After TP completion surrounding regions disappear and it is impossible to
access them until relog (Sometimes takes
a couple relogs for the region(s) to come back into view).
* If doing a region cross (as opposed to direct teleport) all (or the
majority of) attachments disappear and the
avatar drifts or walks endlessly into the void requiring a relog (This one
is harder to trigger; it requires
rapidly crossing region borders. It's easier to see this issue if you have
4 regions connected together in a square
grid fashion, go to the center of the 4 regions, and fly around its center
in a circle, rapidly crossing the borders
until the issue is triggered. The presence of attachments (scripted or
non-scripted) do not seem to matter; was able
to trigger it in this fashion either way)
These issues seem to come up most often when using the map or tp lure to
teleport around to various regions;
especially when traveling to other regions that are not adjacent to one
another (i.e. teleporting to regions that
are say 2 or 3 (or more) spaces apart from each other). It's very
inconsistent as to when it is triggered but I've
been able to successfully get one or more of the side effects to come about
after a couple minutes of teleporting
about (within approximately 5 - 10 teleports).
The presence of sleeps used with a timer event with in attachments seem to
exacerbate it and make it show up a bit
more often but it doesn't necessarily seem to be a key point in triggering
the issue. Changed event firing on
CHANGED_REGION also seem to make it show up a bit more often. Although both
of these may just be my imagination =)
but it seems to work out that way more often than not.
The script freezes and/or state reset issues seem to be what I see most
often after the TP issue is triggered.
These are the only relevant messages I could find in my log when the issue
is triggered:
15:55:32,341 WARN -
OpenSim.Region.CoreModules.__Framework.EntityTransfer.__EntityTransferModule
[ENTITY TRANSFER
MODULE]: Region Test Region 3 did not accept Test User
3557bf78-5e34-4e6c-b37c-__2a5a8527e3e2: Failed to verify user
presence in the grid for Test User, access denied to region Test Region 3.
and
16:55:32 - [SCENE PRESENCE]: Did not find presence with id
3557bf78-5e34-4e6c-b37c-__2a5a8527e3e2 in Region 6 before
timeout
16:55:32 - [ENTITY TRANSFER MODULE]: UpdateAgent failed on teleport of Test
User to Region 6 Keeping avatar in Test
Region 2
I am testing with script strategy set to abort. I have tried to test with
co-op but I keep getting a rash of could
not start script errors for scripted attachments advising me to either
delete the scripts in ScriptEngines or set
DeleteScriptsOnStartup to true, both of which I have tried several times
and restarted OpenSim but the error
messages keep persisting. Setting AppDomainLoading to true or false does
not seem to make a difference either. So
basically I am unable to test with script strategy set to co-op.
Apologies if this seems broken up or scatter-brained but since this issue
results in multiple random side effects
it's a bit hard for me to put it all into a concise easy to read and follow
explanation.
Is any one else experiencing this?
Thanks!
--
OpenSim: 10 Region Standalone on 0.7.6 Dev
Physics: Open Dynamics Engine
OS: Windows 7 (x64)
CPU: AMD Phenom II X4 840 3.2 GHz
Memory: 11 GB DDR3
Database: MySQL 5.1.63 (x64)
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