OpenSimulator 0.7.6 introduces a new default teleport protocol which should be more efficient (it better matches how Linden Lab does this) but invevitably has different characteristics than the older protocol.

If you're in control of all the simulators where you see this problem, I would be interested in knowing what happens if you force teleports to use the older protocol instead (0.7.6 retains this so that it's still possible to teleport with older OpenSimulator versions). Instructions for this are now at [1]

However, region cross should have been unaffected by this as it doesn't interact with teleport though there's always the possibility of indirect interactions.

You may also want to review the long mantis at [2].

[1] http://opensimulator.org/wiki/Teleports#Configuration
[2] http://opensimulator.org/mantis/view.php?id=6755

On 21/10/13 16:27, Luisillo Contepomi wrote:
I confirm on Linux 64 and windows 7 -64 Grid with (Robust, MySQL in the same 
server as regions).

And let me add to your list:

*prims attached lost (in inventory are as worn but you can not see it really 
worn and you can not undress from
inventory  (as example hair).
This is totally aleatory, sometimes occurs but not always.   I can not 
reproduce it. For this I have not reported in mantis.
Regards


2013/10/21 Chris <[email protected] <mailto:[email protected]>>

    Hello all,

    I'm running 0.7.6 at commit 8996ac1 and am noticing a few issues that show 
up after several TP attempts. Whenever I
    teleport around several times between regions there some random side 
effects that sometimes trigger after the
    teleport is complete. The side effects that happen after the teleport issue 
is triggered seem non related to each
    other so the best I can do is put what I see happening in a short list; one 
or more of these side effects may show up:

    * Scripts in some or all attachments get completely reset upon TP completion

    * Scripts in attachments freeze and are unresponsive and then some or all 
of them get completely reset upon relog

    * Teleports do not complete or take a very long time to complete

    * After TP completion surrounding regions disappear and it is impossible to 
access them until relog (Sometimes takes
    a couple relogs for the region(s) to come back into view).

    * If doing a region cross (as opposed to direct teleport) all (or the 
majority of) attachments disappear and the
    avatar drifts  or walks endlessly into the void requiring a relog (This one 
is harder to trigger; it requires
    rapidly crossing region borders. It's easier to see this issue if you have 
4 regions connected together in a square
    grid fashion, go to the center of the 4 regions, and fly around its center 
in a circle, rapidly crossing the borders
    until the issue is triggered. The presence of attachments (scripted or 
non-scripted) do not seem to matter; was able
    to trigger it in this fashion either way)

    These issues seem to come up most often when using the map or tp lure to 
teleport around to various regions;
    especially when traveling to other regions that are not adjacent to one 
another (i.e. teleporting to regions that
    are say 2 or 3 (or more) spaces apart from each other). It's very 
inconsistent as to when it is triggered but I've
    been able to successfully get one or more of the side effects to come about 
after a couple minutes of teleporting
    about (within approximately 5 - 10 teleports).

    The presence of sleeps used with a timer event with in attachments seem to 
exacerbate it and make it show up a bit
    more often but it doesn't necessarily seem to be a key point in triggering 
the issue. Changed event firing on
    CHANGED_REGION also seem to make it show up a bit more often. Although both 
of these may just be my imagination =)
    but it seems to work out that way more often than not.

    The script freezes and/or state reset issues seem to be what I see most 
often after the TP issue is triggered.

    These are the only relevant messages I could find in my log when the issue 
is triggered:

    15:55:32,341 WARN  - 
OpenSim.Region.CoreModules.__Framework.EntityTransfer.__EntityTransferModule 
[ENTITY TRANSFER
    MODULE]: Region Test Region 3 did not accept Test User 
3557bf78-5e34-4e6c-b37c-__2a5a8527e3e2: Failed to verify user
    presence in the grid for Test User, access denied to region Test Region 3.

    and

    16:55:32 - [SCENE PRESENCE]: Did not find presence with id 
3557bf78-5e34-4e6c-b37c-__2a5a8527e3e2 in Region 6 before
    timeout
    16:55:32 - [ENTITY TRANSFER MODULE]: UpdateAgent failed on teleport of Test 
User to Region 6 Keeping avatar in Test
    Region 2

    I am testing with script strategy set to abort. I have tried to test with 
co-op but I keep getting a rash of could
    not start script errors for scripted attachments advising me to either 
delete the scripts in ScriptEngines or set
    DeleteScriptsOnStartup to true, both of which I have tried several times 
and restarted OpenSim but the error
    messages keep persisting. Setting AppDomainLoading to true or false does 
not seem to make a difference either. So
    basically I am unable to test with script strategy set to co-op.

    Apologies if this seems broken up or scatter-brained but since this issue 
results in multiple random side effects
    it's a bit hard for me to put it all into a concise easy to read and follow 
explanation.

    Is any one else experiencing this?

    Thanks!

    --
    OpenSim: 10 Region Standalone on 0.7.6 Dev
    Physics: Open Dynamics Engine
    OS: Windows 7 (x64)
    CPU: AMD Phenom II X4 840 3.2 GHz
    Memory: 11 GB DDR3
    Database: MySQL 5.1.63 (x64)

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