Scripted NPCs have much less overhead than normal avatars and are probably not much more load than any other scripted physical object as they don't have any networking overhead or require remote scene state synchronization as normal avatars/viewers do. What would matter is how many normal viewers are sharing the region, as any NPC appearances and actions would need to be sent to all viewers. So, having a few hundred NPCs might work when only one normal avatar is present but would likely bog down and fail as more normal avatars are added.
On Thu, Sep 11, 2014 at 2:14 PM, Dr Ramesh Ramloll <[email protected]> wrote: > Hello, > Forgot to mention that the environment associated with the NPC clip was > running on kitely. > Ramesh > > On Thu, Sep 11, 2014 at 5:11 PM, Dr Ramesh Ramloll <[email protected]> > wrote: > >> Hello, >> As I recorded this clip >> http://youtu.be/7qYYj709RCA >> I was wondering how much more NPCs can be created in one region, I did >> not experience any slow down whatsoever. Or may be the question is not >> relevant because it just depends on the CPU resources and memory available. >> In any case, let me know. >> Ramesh >> >> -- >> 'Consider how the lilies grow. They do not labor or spin.' >> *Rameshsharma Ramloll* PhD, CEO CTO DeepSemaphore LLC, Affiliate *Research >> Associate Professor*, Idaho State University, Pocatello, ID 83209 Tel: >> 208-240-0040 >> LinkedIn <http://www.linkedin.com/in/rameshramloll>, DeepSemaphore LLC >> <http://www.deepsemaphore.com>, RezMela <http://www.rezmela.com>, Google+ >> profile <https://plus.google.com/103652369558830540272/about> >> > > > > -- > 'Consider how the lilies grow. They do not labor or spin.' > *Rameshsharma Ramloll* PhD, CEO CTO DeepSemaphore LLC, Affiliate *Research > Associate Professor*, Idaho State University, Pocatello, ID 83209 Tel: > 208-240-0040 > LinkedIn <http://www.linkedin.com/in/rameshramloll>, DeepSemaphore LLC > <http://www.deepsemaphore.com>, RezMela <http://www.rezmela.com>, Google+ > profile <https://plus.google.com/103652369558830540272/about> > > _______________________________________________ > Opensim-users mailing list > [email protected] > http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-users > >
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