Thanks for sharing, the info you shared will keep my enthusiasm within reasonable bounds :) Ramesh
On Thu, Sep 11, 2014 at 6:55 PM, Michael Emory Cerquoni < [email protected]> wrote: > The biggest bottleneck for NPCs will be the Viewer and its ability to > render them, I have had 1000+ very basic almost near ruth like NPCs running > around no problem, however as you will see in this video > > https://www.youtube.com/watch?v=ljLlbF0mzwQ that 40 of my alien avatars > which is aproximately 150,000 prims moving around really does a number on > the viewer, just make sure your avatars are as optimized as possible and > you can easily have 100's of NPCs no problem. > > On Thu, Sep 11, 2014 at 6:49 PM, Dahlia Trimble <[email protected]> > wrote: > >> Scripted NPCs have much less overhead than normal avatars and are >> probably not much more load than any other scripted physical object as they >> don't have any networking overhead or require remote scene state >> synchronization as normal avatars/viewers do. What would matter is how many >> normal viewers are sharing the region, as any NPC appearances and actions >> would need to be sent to all viewers. So, having a few hundred NPCs might >> work when only one normal avatar is present but would likely bog down and >> fail as more normal avatars are added. >> >> On Thu, Sep 11, 2014 at 2:14 PM, Dr Ramesh Ramloll <[email protected]> >> wrote: >> >>> Hello, >>> Forgot to mention that the environment associated with the NPC clip was >>> running on kitely. >>> Ramesh >>> >>> On Thu, Sep 11, 2014 at 5:11 PM, Dr Ramesh Ramloll <[email protected]> >>> wrote: >>> >>>> Hello, >>>> As I recorded this clip >>>> http://youtu.be/7qYYj709RCA >>>> I was wondering how much more NPCs can be created in one region, I did >>>> not experience any slow down whatsoever. Or may be the question is not >>>> relevant because it just depends on the CPU resources and memory available. >>>> In any case, let me know. >>>> Ramesh >>>> >>>> -- >>>> 'Consider how the lilies grow. They do not labor or spin.' >>>> *Rameshsharma Ramloll* PhD, CEO CTO DeepSemaphore LLC, Affiliate *Research >>>> Associate Professor*, Idaho State University, Pocatello, ID 83209 Tel: >>>> 208-240-0040 >>>> LinkedIn <http://www.linkedin.com/in/rameshramloll>, DeepSemaphore LLC >>>> <http://www.deepsemaphore.com>, RezMela <http://www.rezmela.com>, Google+ >>>> profile <https://plus.google.com/103652369558830540272/about> >>>> >>> >>> >>> >>> -- >>> 'Consider how the lilies grow. They do not labor or spin.' >>> *Rameshsharma Ramloll* PhD, CEO CTO DeepSemaphore LLC, Affiliate *Research >>> Associate Professor*, Idaho State University, Pocatello, ID 83209 Tel: >>> 208-240-0040 >>> LinkedIn <http://www.linkedin.com/in/rameshramloll>, DeepSemaphore LLC >>> <http://www.deepsemaphore.com>, RezMela <http://www.rezmela.com>, Google+ >>> profile <https://plus.google.com/103652369558830540272/about> >>> >>> _______________________________________________ >>> Opensim-users mailing list >>> [email protected] >>> http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-users >>> >>> >> >> _______________________________________________ >> Opensim-users mailing list >> [email protected] >> http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-users >> >> > > > -- > Michael Emory Cerquoni > > _______________________________________________ > Opensim-users mailing list > [email protected] > http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-users > > -- 'Consider how the lilies grow. They do not labor or spin.' *Rameshsharma Ramloll* PhD, CEO CTO DeepSemaphore LLC, Affiliate *Research Associate Professor*, Idaho State University, Pocatello, ID 83209 Tel: 208-240-0040 LinkedIn <http://www.linkedin.com/in/rameshramloll>, DeepSemaphore LLC <http://www.deepsemaphore.com>, RezMela <http://www.rezmela.com>, Google+ profile <https://plus.google.com/103652369558830540272/about>
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