Did you enable megaregions while you had content on it? As far as I know
this has a tendency to break your content if you enable it with stuff
rezzed out on your regions. What happens if you disable megaregions?
On 2/15/2015 11:39 PM, [email protected] wrote:
Been having a problem with objects not on my root sim pretty much no
longer existing. Sometimes they look like they're there, but when
selected there is no data in the build window, and the avatar can pass
right through them like they're phantom. When loading the oar to
Kitely, the objects don't even appear to be there, they're just gone.
I should start by saying that I've been reading through the Kitely
forum, reading through the OS wiki page for megaregions, followed
references to countless blog entries & other forums, and they're all
saying the same thing -- use 'fix-phantoms', and then typing 'backup'.
I can save & load megaregions locally & the non-root-sim objects will
load up (visually) but in substance there is nothing there. But again,
when I load one of these 'working' megaregions to Kitely, the objects
don't even load visually.
All I can find is telling me to use 'fix-phantoms' and 'backup' and
that should solve the problem. Unfortunately I am not finding this to
be the case. Is there something I'm doing wrong?
I'm using OS 0.8.0.3.
~!CiderJack
_______________________________________________
Opensim-users mailing list
[email protected]
http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-users
--
OpenSim: 10 Region Standalone on 0.7.6 Dev
Physics: Open Dynamics Engine
OS: Windows 7 (x64)
CPU: AMD FX 8320 8-Core 3.5 GHz
Memory: 16 GB DDR3
Database: MySQL 5.1.63 (x64)
_______________________________________________
Opensim-users mailing list
[email protected]
http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-users