Thank you Mister Blue, that's just the info I was hoping for. I wish I'd waited a little longer to start writing my previous reply.
On Sun, Mar 1, 2015, at 01:38 AM, Mister Blue wrote: > I don't see this in my testing but It can easily happen if the avatar > height computation is not exactly synchronized between the simulator > and the viewer[1]. > > If you are running BulletSim, the simulator setting you mention is > documented at > http://opensimulator.org/wiki/BulletSim#Adjusting_Avatar_Height . You > can up the AvatarHeightLowFudge a little and see if that helps. if you > have access to the console, you can test values with "physics set > AvatarHeightLowFudge 0.2" after changing to the region being tested. > > -- mb > > [1] For the technically inclined, the avatar is represented by a > rectangular shape. In the simulator, this shape uses physics to > rest on the terrain. The height of the avatar is divided by two > and added to this bottom location and sent to the viewer. The > viewer then divides its belief in the avatars height and subtracts > that from the location from the simulator to get the bottom of the > avatar. If that bottom is below where the viewer thinks the > terrain is, the viewer will move the avatar up a little to correct > the overlap. Given differences that can happen between the > simulator and viewer, they can start fighting each other with the > simulator placing the avatar with where it thinks it is and the > viewer making corrections depending on its calculation. This > fighting creates the jitter. Many attempts have been made to > reduce these height problems for all avatar heights and all > versions of the viewers but a perfect solution has not yet been > coded. > > On Sat, Feb 28, 2015 at 4:33 PM, Luisillo Contepomi > <[email protected]> wrote: >> Hi Ethan, >> I detect this problem on avatars size 3'10" / 46 Inch / 118cm. With Singularity and Firestorm viewers. >> >> What viewer are you using and the OpenSim Version and your avatar size? >> (I think the limit for this problem is < 120cm.) >> >> I am using Firestorm (last release) on OpenSim 0.8.0.3 and I have not this problem. My size is 4'5" / 53 Inch / 135cm. But with Singularity and other viewers I have this problem. >> >> Best regards, >> Luisillo >> >> El 28/02/2015 a las 22:53, Ethan Grammatikidis escribió: >> >>> Hi. When walking on sim terrain in a short avatar, I get really nasty vibrations, making my view shake and everything. It's bad enough that I can hardly walk around. This has been going on for over a year now, but I just found it can be greatly reduced by a config change. I'd appreciate any info on what config option it might be, and why the default is so awful. (Would a change to that option make OpenSim more likely to crash?) >> >> >> _________________________________________________ >> Opensim-users mailing list >> Opensim-users@opensimulator.__org >> http://opensimulator.org/cgi-__bin/mailman/listinfo/opensim-__users > > _________________________________________________ > Opensim-users mailing list [email protected] > http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-users -- Wir mussen wissen, wir werden wissen.
_______________________________________________ Opensim-users mailing list [email protected] http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-users
