In my case the vibration is evident only when avatar stop. Others avatars with higth < 120cm. have the vibration all time.

Luisillo



El 01/03/2015 a las 3:16, Ethan Grammatikidis escribió:

Thank you Mister Blue, that's just the info I was hoping for. I wish I'd
waited a little longer to start writing my previous reply.


On Sun, Mar 1, 2015, at 01:38 AM, Mister Blue wrote:
I don't see this in my testing but It can easily happen if the avatar
height computation is not exactly synchronized between the simulator
and the viewer[1].

If you are running BulletSim, the simulator setting you mention is
documented at
http://opensimulator.org/wiki/BulletSim#Adjusting_Avatar_Height . You
can up the AvatarHeightLowFudge a little and see if that helps. if you
have access to the console, you can test values with "physics set
AvatarHeightLowFudge 0.2" after changing to the region being tested.

-- mb

[1] For the technically inclined, the avatar is represented by a
     rectangular shape. In the simulator, this shape uses physics to
     rest on the terrain. The height of the avatar is divided by two
     and added to this bottom location and sent to the viewer. The
     viewer then divides its belief in the avatars height and subtracts
     that from the location from the simulator to get the bottom of the
     avatar. If that bottom is below where the viewer thinks the
     terrain is, the viewer will move the avatar up a little to correct
     the overlap. Given differences that can happen between the
     simulator and viewer, they can start fighting each other with the
     simulator placing the avatar with where it thinks it is and the
     viewer making corrections depending on its calculation. This
     fighting creates the jitter. Many attempts have been made to
     reduce these height problems for all avatar heights and all
     versions of the viewers but a perfect solution has not yet been
     coded.

On Sat, Feb 28, 2015 at 4:33 PM, Luisillo Contepomi
<[email protected]> wrote:
Hi Ethan,

I detect this problem on avatars size 3'10" / 46 Inch / 118cm. With
Singularity and Firestorm viewers.


What viewer are you using and the OpenSim Version and your avatar size?

(I think the limit for this problem is < 120cm.)


I am using Firestorm (last release) on OpenSim 0.8.0.3 and I have not
this problem. My size is 4'5" / 53 Inch / 135cm. But with Singularity
and other viewers I have this problem.


Best regards,

Luisillo


El 28/02/2015 a las 22:53, Ethan Grammatikidis escribió:


Hi. When walking on sim terrain in a short avatar, I get really nasty
vibrations, making my view shake and everything. It's bad enough that I
can hardly walk around. This has been going on for over a year now, but
I just found it can be greatly reduced by a config change. I'd
appreciate any info on what config option it might be, and why the
default is so awful. (Would a change to that option make OpenSim more
likely to crash?)


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