As BulletSim's maintainer, I would like to fix the problems you've been finding.
I thought I'd fixed the sinking problem in the latest master. There used to be a problem with setting buoyancy (BulletSim is like SL when dealing with buoyancy and vehicles and not like ODE). If you can file a Mantis with a short script that fails, I will take a look at it. I want vehicles to work with BulletSim. == MB On Mon, Jun 8, 2015 at 10:58 AM, Thomas Ringate <[email protected]> wrote: > I have been trying to modify the vehicle script for the > bulletsim-jetbike v1.0.lsl written by Shin Ingen. I want to use the script > in a Jet Ski. > > The issues I need to solve are: > - do not sink when driver sits > - detect region borders and veer away > - detect shoreline and veer away > > The most critical of these is the first. Searching using Google shows > that the most common problem for a boat is that it sinks when the driver > gets on the boat. I am able to keep the boat afloat using the above > script if I never turn it. Once I maneuver at all it slowly sinks to the > bottom. > > Unfortunately, after reading for many hours about vehicles in the wiki, I > find nothing I change or try does anything but make it worse. > > There are no published working bullet scripts for a boat that I could find > as an example to achieve a boat that would maneuver and stay floating. > > Is there such a script? If so can someone point me to it please. > > The above script is really a lot of fun speeding around a region diving > into water, scaling mountains and flying back to ground level. > As long as you avoid the regions borders it is great. > I have added code to detect the borders, veer away and slow down while > doing it. > Unfortunately there is no way I have found to do this the same way as > running into a non phantom prim. > I have to set the border limit to 15 meters to give the script time to > react, slow the vehicle and start the turn operation. > It is still possible to overshoot the border and that is sudden death for > this script and vehicle. > > Tom > > _______________________________________________ > Opensim-users mailing list > [email protected] > http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-users > >
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