*votes for a sample script wiki page on http://opensimulator.org/
On Wed, Jun 10, 2015 at 9:40 PM, Mister Blue <[email protected]> wrote: > There have been several requests for sample scripts that are known to > work. With all the scripts floating around, it is hard to find the right > place to start. > > If I was to start collecting such scripts, where should they be stored so > new scripters will find them? > > ==mb > > On Wed, Jun 10, 2015 at 6:33 PM, Thomas Ringate <[email protected]> > wrote: > >> Mister Blue, >> >> I closed the mantis. The problem was with not setting hover height to >> something other than zero. That is the value used in the lsl wiki and I >> thought it meant to hover right on the water, not disable hover. >> >> I will post this script once I finish cleaning it up and commenting it. >> Then others like me will be able to find it in the forum in the script >> section for something that works. They can modify it to their liking and >> add other features. >> >> Tom >> >> *From:* Mister Blue <[email protected]> >> *Sent:* Monday, June 08, 2015 9:40 PM >> *To:* opensim-users maillist <[email protected]> >> *Subject:* Re: [Opensim-users] Boat script for bullet engine >> >> As BulletSim's maintainer, I would like to fix the problems you've been >> finding. >> >> I thought I'd fixed the sinking problem in the latest master. There used >> to be a problem with setting buoyancy (BulletSim is like SL when dealing >> with buoyancy and vehicles and not like ODE). >> >> If you can file a Mantis with a short script that fails, I will take a >> look at it. I want vehicles to work with BulletSim. >> >> == MB >> >> On Mon, Jun 8, 2015 at 10:58 AM, Thomas Ringate <[email protected]> >> wrote: >> >>> I have been trying to modify the vehicle script for the >>> bulletsim-jetbike v1.0.lsl written by Shin Ingen. I want to use the script >>> in a Jet Ski. >>> >>> The issues I need to solve are: >>> - do not sink when driver sits >>> - detect region borders and veer away >>> - detect shoreline and veer away >>> >>> The most critical of these is the first. Searching using Google shows >>> that the most common problem for a boat is that it sinks when the driver >>> gets on the boat. I am able to keep the boat afloat using the above >>> script if I never turn it. Once I maneuver at all it slowly sinks to the >>> bottom. >>> >>> Unfortunately, after reading for many hours about vehicles in the wiki, >>> I find nothing I change or try does anything but make it worse. >>> >>> There are no published working bullet scripts for a boat that I could >>> find as an example to achieve a boat that would maneuver and stay floating. >>> >>> Is there such a script? If so can someone point me to it please. >>> >>> The above script is really a lot of fun speeding around a region diving >>> into water, scaling mountains and flying back to ground level. >>> As long as you avoid the regions borders it is great. >>> I have added code to detect the borders, veer away and slow down while >>> doing it. >>> Unfortunately there is no way I have found to do this the same way as >>> running into a non phantom prim. >>> I have to set the border limit to 15 meters to give the script time to >>> react, slow the vehicle and start the turn operation. >>> It is still possible to overshoot the border and that is sudden death >>> for this script and vehicle. >>> >>> Tom >>> >>> _______________________________________________ >>> Opensim-users mailing list >>> [email protected] >>> http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-users >>> >>> >> >> ------------------------------ >> _______________________________________________ >> Opensim-users mailing list >> [email protected] >> http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-users >> >> >> _______________________________________________ >> Opensim-users mailing list >> [email protected] >> http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-users >> >> > > _______________________________________________ > Opensim-users mailing list > [email protected] > http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-users > >
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