There have been several requests for sample scripts  that are known to
work. With all the scripts floating around, it is hard to find the right
place to start.

If I was to start collecting such scripts, where should they be stored so
new scripters will find them?

==mb

On Wed, Jun 10, 2015 at 6:33 PM, Thomas Ringate <[email protected]> wrote:

>   Mister Blue,
>
> I closed the mantis.  The problem was with not setting hover height to
> something other than zero.  That is the value used in the lsl wiki and I
> thought it meant to hover right on the water, not disable hover.
>
> I will post this script once I finish cleaning it up and commenting it.
> Then others like me will be able to find it in the forum in the script
> section for something that works.  They can modify it to their liking and
> add other features.
>
> Tom
>
>  *From:* Mister Blue <[email protected]>
> *Sent:* Monday, June 08, 2015 9:40 PM
> *To:* opensim-users maillist <[email protected]>
> *Subject:* Re: [Opensim-users] Boat script for bullet engine
>
>  As BulletSim's maintainer, I would like to fix the problems you've been
> finding.
>
> I thought I'd fixed the sinking problem in the latest master. There used
> to be a problem with setting buoyancy (BulletSim is like SL when dealing
> with buoyancy and vehicles and not like ODE).
>
> If you can file a Mantis with a short script that fails, I will take a
> look at it. I want vehicles to work with BulletSim.
>
> == MB
>
> On Mon, Jun 8, 2015 at 10:58 AM, Thomas Ringate <[email protected]>
> wrote:
>
>>   I have been trying to modify the vehicle script for the
>> bulletsim-jetbike v1.0.lsl written by Shin Ingen.  I want to use the script
>> in a Jet Ski.
>>
>> The issues I need to solve are:
>> - do not sink when driver sits
>> - detect region borders and veer away
>> - detect shoreline and veer away
>>
>> The most critical of these is the first.  Searching using Google shows
>> that the most common problem for a boat is that it sinks when the driver
>> gets on the boat.  I am able to keep the boat afloat using the above
>> script if I never turn it.  Once I maneuver at all it slowly sinks to the
>> bottom.
>>
>> Unfortunately, after reading for many hours about vehicles in the wiki, I
>> find nothing I change or try does anything but make it worse.
>>
>> There are no published working bullet scripts for a boat that I could
>> find as an example to achieve a boat that would maneuver and stay floating.
>>
>> Is there such a script?  If so can someone point me to it please.
>>
>> The above script is really a lot of fun speeding around a region diving
>> into water, scaling mountains and flying back to ground level.
>> As long as you avoid the regions borders it is great.
>> I have added code to detect the borders, veer away and slow down while
>> doing it.
>> Unfortunately there is no way I have found to do this the same way as
>> running into a non phantom prim.
>> I have to set the border limit to 15 meters to give the script time to
>> react, slow the vehicle and start the turn operation.
>> It is still possible to overshoot the border and that is sudden death for
>> this script and vehicle.
>>
>> Tom
>>
>> _______________________________________________
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>> [email protected]
>> http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-users
>>
>>
>
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