There have been several requests for sample scripts that are known to work. With all the scripts floating around, it is hard to find the right place to start.
If I was to start collecting such scripts, where should they be stored so new scripters will find them? ==mb On Wed, Jun 10, 2015 at 6:33 PM, Thomas Ringate <[email protected]> wrote: > Mister Blue, > > I closed the mantis. The problem was with not setting hover height to > something other than zero. That is the value used in the lsl wiki and I > thought it meant to hover right on the water, not disable hover. > > I will post this script once I finish cleaning it up and commenting it. > Then others like me will be able to find it in the forum in the script > section for something that works. They can modify it to their liking and > add other features. > > Tom > > *From:* Mister Blue <[email protected]> > *Sent:* Monday, June 08, 2015 9:40 PM > *To:* opensim-users maillist <[email protected]> > *Subject:* Re: [Opensim-users] Boat script for bullet engine > > As BulletSim's maintainer, I would like to fix the problems you've been > finding. > > I thought I'd fixed the sinking problem in the latest master. There used > to be a problem with setting buoyancy (BulletSim is like SL when dealing > with buoyancy and vehicles and not like ODE). > > If you can file a Mantis with a short script that fails, I will take a > look at it. I want vehicles to work with BulletSim. > > == MB > > On Mon, Jun 8, 2015 at 10:58 AM, Thomas Ringate <[email protected]> > wrote: > >> I have been trying to modify the vehicle script for the >> bulletsim-jetbike v1.0.lsl written by Shin Ingen. I want to use the script >> in a Jet Ski. >> >> The issues I need to solve are: >> - do not sink when driver sits >> - detect region borders and veer away >> - detect shoreline and veer away >> >> The most critical of these is the first. Searching using Google shows >> that the most common problem for a boat is that it sinks when the driver >> gets on the boat. I am able to keep the boat afloat using the above >> script if I never turn it. Once I maneuver at all it slowly sinks to the >> bottom. >> >> Unfortunately, after reading for many hours about vehicles in the wiki, I >> find nothing I change or try does anything but make it worse. >> >> There are no published working bullet scripts for a boat that I could >> find as an example to achieve a boat that would maneuver and stay floating. >> >> Is there such a script? If so can someone point me to it please. >> >> The above script is really a lot of fun speeding around a region diving >> into water, scaling mountains and flying back to ground level. >> As long as you avoid the regions borders it is great. >> I have added code to detect the borders, veer away and slow down while >> doing it. >> Unfortunately there is no way I have found to do this the same way as >> running into a non phantom prim. >> I have to set the border limit to 15 meters to give the script time to >> react, slow the vehicle and start the turn operation. >> It is still possible to overshoot the border and that is sudden death for >> this script and vehicle. >> >> Tom >> >> _______________________________________________ >> Opensim-users mailing list >> [email protected] >> http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-users >> >> > > ------------------------------ > _______________________________________________ > Opensim-users mailing list > [email protected] > http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-users > > > _______________________________________________ > Opensim-users mailing list > [email protected] > http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-users > >
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