On Sun, Dec 2, 2018, at 10:47 AM, Luisillo Contepomi wrote: > "as the sit target is relative to the prim, not the world.." This is > the problem. When prim is rotated in X (red axe). Rotation on Y or Z > are bad . Are relative to the world and I think this is not correct > behavior. llSitTarget must be local rotations no world rotations. > When prim is rotated 90 or others degrees in X then Y and Z are world > relative. I think this is not correct. (But is a big problem because > when solve this I have many thousands of targets that I will have to > relocate.)
Looks local to me; see attachment. Prim rotation here is, in degrees: <45.00000, 0.00000, 0.00000>
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