On Sun, Dec 2, 2018, at 10:47 AM, Luisillo Contepomi wrote:
> "as the sit target is relative to the prim, not the world.." This is
> the problem. When prim is rotated in X (red axe). Rotation on Y or Z
> are bad . Are relative to the world and I think this is not correct
> behavior. llSitTarget must be local rotations no world rotations.
> When prim is rotated 90 or others degrees in X then Y and Z are world
> relative.  I think this is not correct. (But is a big problem because
> when solve this I have many thousands of targets that I will have to
> relocate.)

Looks local to me; see attachment.  Prim rotation here is, in degrees:
<45.00000, 0.00000, 0.00000>
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