Great! The list removes attachments (It's only 45KB!) and my idiot ISP MitMs imgur so badly it won't load at all. And I don't have a website right now.
On Sun, Dec 2, 2018, at 11:09 AM, Ethan Gardener wrote: > On Sun, Dec 2, 2018, at 10:47 AM, Luisillo Contepomi wrote: > > "as the sit target is relative to the prim, not the world.." This is > > the problem. When prim is rotated in X (red axe). Rotation on Y or Z > > are bad . Are relative to the world and I think this is not correct > > behavior. llSitTarget must be local rotations no world rotations. > > When prim is rotated 90 or others degrees in X then Y and Z are world > > relative. I think this is not correct. (But is a big problem because > > when solve this I have many thousands of targets that I will have to > > relocate.) > > Looks local to me; see attachment. Prim rotation here is, in degrees: > <45.00000, 0.00000, 0.00000> > _______________________________________________ > Opensim-users mailing list > [email protected] > http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-users -- Progress might have been all right once, but it has gone on too long -- Ogden Nash _______________________________________________ Opensim-users mailing list [email protected] http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-users
