Euler angles (or rotations) can be confusing.

< a,b,c> on our and sl convention means

rotate around Z by c;

then rotate the result around Y by b

then rotate the result around X by a

applied exactly by this order.

if you look your numbers considering this, it may make more sense

Ubit


On 02-Dec-18 12:34, Luisillo Contepomi wrote:
https://www.youtube.com/watch?v=8uEyPf8Gydk best with a video
El dom., 2 dic. 2018 a las 12:09, Ethan Gardener
(<[email protected]>) escribió:
On Sun, Dec 2, 2018, at 10:47 AM, Luisillo Contepomi wrote:
"as the sit target is relative to the prim, not the world.." This is
the problem. When prim is rotated in X (red axe). Rotation on Y or Z
are bad . Are relative to the world and I think this is not correct
behavior. llSitTarget must be local rotations no world rotations.
When prim is rotated 90 or others degrees in X then Y and Z are world
relative.  I think this is not correct. (But is a big problem because
when solve this I have many thousands of targets that I will have to
relocate.)
Looks local to me; see attachment.  Prim rotation here is, in degrees:
<45.00000, 0.00000, 0.00000>
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