yippi wrote:
"The new GDM 2.28 was integrated into build 130. This replaces the
old GDM 2.20 which was in previous builds. The new GDM is a complete
rewrite of the code, and does not yet support a graphical configuration
program like gdmsetup. One is in the works, and should be available
in the next GNOME release cycle or so. Refer here:

https://bugzilla.gnome.org/show_bug.cgi?id=587750
"

I sort of thought there was something like that going on with gdm. I did look 
because going from
login to the white screen of doom made me start off there... I banged around 
with the effects settings after I sanitized my environment to get rid of it & 
was able to replicate it that way without getting locked out. I don't mind the 
gdm work, it's a Good Thing in fact. 

I'm considering setting up 2 accounts, one to just 'work with' and the other to 
'work on X & graphics with'. Since I hacked lg3d into working on top of snv 
releases, I've developed a healthy desire to treat X & Nvidia & OpenGL type 
things with a lot of caution. I'm wondering if anyone has an idea on the best 
path to not shoot myself in the foot with testing & setup of graphics inside a 
user's environment?

On the other hand, after trying to deal with a sparsity of tools and 
information related to ISA & release on MacOS, & been left cursing at the lack 
thereof on OSX, & then wishing I had Sun tools to deal with the MAB's on that 
OS, well, these are better problems to have than that.

Thanks

Tim
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