> Lennart made an explanation of PulseAudio's
> glitch-free audio branch here:
> 
> http://0pointer.de/blog/projects/pulse-glitch-free.htm
> l
> 
> it will be merged into the official trunk soon...
> 
> how does OSS4 handles these kind of quirks on the
> audio system?... does it have anything like this?..
> will it?

here's some information about OSS that you might find useful:
http://manuals.opensound.com/developer/audio_myths.html

If you read Lennart's glitch-free - this is precisely OSS's design.

Here's another link I found interesting...
http://pulseaudio.org/wiki/WhyIHateALSA
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