> Lennart made an explanation of PulseAudio's > glitch-free audio branch here: > > http://0pointer.de/blog/projects/pulse-glitch-free.htm > l > > it will be merged into the official trunk soon... > > how does OSS4 handles these kind of quirks on the > audio system?... does it have anything like this?.. > will it?
here's some information about OSS that you might find useful: http://manuals.opensound.com/developer/audio_myths.html If you read Lennart's glitch-free - this is precisely OSS's design. Here's another link I found interesting... http://pulseaudio.org/wiki/WhyIHateALSA -- This message posted from opensolaris.org
