Lennart made an explanation of PulseAudio's glitch-free audio branch here:

http://0pointer.de/blog/projects/pulse-glitch-free.html

it will be merged into the official trunk soon...

how does OSS4 handles these kind of quirks on the audio system?... does it have 
anything like this?.. will it?
--
This message posted from opensolaris.org

Reply via email to