Ah yes, using the descriptions would avoid the need for extra protocol changes.
I'd suggest to use the keywords "skin", "tatoo", "underwear", "shirt", "jacket", but also allow "shirt 2", "shirt 3", etc to put things inbetween shirt and jacket. On the downside, no-mod wearables would disallow reordering them. I'm greatly in favor to create bits for wearables and objects that stay user changable even for no-mods. Normally when I think about that, I assume that such bits are stored on the viewer only, and uploaded to the sim like the bake textures (sim-local only thus). Combine that, you arrive the logical conclusion that we can use unused pixels in the uploaded baked textures to communicate avatar related bits (wearables and attachments) with other avatars around us. What is needed is to define a list of things we want to be able to change even on no-mods, and then assign corresponding meanings to pixels in the baked textures. On Wed, Mar 24, 2010 at 08:32:07PM -0700, Dzonatas Sol wrote: > There was a suggestion (from Nyx?) to use the individual item's > description to help with the order. Maybe something like "outer" > "middle" "inner" "skin" could be keywords left in the description to > give a default order without a outfit list. When you add an item to the > list, it would check for such keyword, and place it in a default order > based on such keyword. -- Carlo Wood <ca...@alinoe.com> _______________________________________________ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges