There is the "avatar cloth" graphics setting in preferences (if you enable advanced preferences). Though the effect appears to be subtle and not used for terribly much. There is certainly the possibility to extend this functionality to be more explicit and improve it to be better, but I believe its primarily making "loose" clothing flutter in the wind a bit. Causing clothing to react to objects outside the avatar itself (attachments, ground, objects in the world) is a *much* more complex problem however.
This is a good feature request, and directly related to avatars, but my todo list is quickly growing beyond what I think I can reasonably accomplish. If any open source devs want to take this on as a project, I'd be happy to provide what support I can, but this will go on my "nice to have someday" list for now. -Nyx Carlo Wood wrote: > OMG yes! Especially if THAT flexi doesn't "pass through" the avatar! > > How great wouldn't it be to have flexies (which are client side) > that respect other things around them, like avatars, ground, > and even other prims, and won't pass through them but rather > fold around them! (You could make this a custom Graphics settings > that is only on in "Ultra" for all I care, it would just be > great if it existed!) > > On Fri, Mar 26, 2010 at 04:47:47AM +1100, Jonathan Bishop wrote: > >> If its extra awesome we are after...any chance of eliminating the need for >> half the prim skirts and capes by adding a flexi-layer mode to the >> layer...So the clothes can flutter and maybe stretch in the wind? >> > > _______________________________________________ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges