> Ah yes, using the descriptions would avoid the need for extra 
> protocol changes.
> 
> I'd suggest to use the keywords "skin", "tatoo", "underwear", 
> "shirt", "jacket", but also allow "shirt 2", "shirt 3", etc 
> to put things inbetween shirt and jacket.

Doesn't most of the confusion stem from the fact that clothing layers don't
really map to clothing *items*?

A full top would be undershirt/shirt plus underpants layer
High-waist pants would be undershirt/shirt plus pants layer
A catsuit would be undershirt/shirt plus underpants/pants plus socks

If there's simply a new wearable type that includes all layers then most of
the "being able to specify the order" goes away (aside from legacy items).

If someone sells a full-top + high pants combination they wouldn't have to
struggle with defining which shirt layer goes on top of which other one by
messing with numbers - since those will still result in conflicts with what
it's being worn in combination with - but you just leave it up to the user.
If they want the bottom of the top tucked into the pants then they just
arrange the top under the pants. Or vice versa.

It also solves the issue where you're limited to what the creator felt like
providing you with and working with clothing items is much more natural than
working with clothing layers that only clumsily map to what they represent.

---

Ideally there would just be a new "container" asset type where you simply
group wearables or attachments together which makes things even easier still
and would be usable with all existing content as well...

Along those lines: I'm curious about the actual purpose of "ensembles"? I
can make a few guesses from the code and it would seem to tie in somewhere
along those lines but in a very limited way? (The "allowed" XML option is
throwing me off :p)

---

Kitty

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