Correct, that is what most people will do, and that's why we wanted to keep the behavior of double click / "wear" to be consistent with how the functionality worked in 1.23.X, as that's what most people are used to those functions doing.
Since multi-wearables is a new feature, using the new functionality warranted using a new right click menu option. We'd like to keep things consistent for old users and offer new functionality for those who would like to take advantage of it. Its a fairly simple implementation for the UI for controlling multiwearables, however, so if you have suggestions for better ways of exposing the functionality, please do let us know! -Nyx Trilo Byte wrote: > My mistake, then. When I performed the same action to wear an item as > I had in previous builds and got the unexpected/unwanted result, and > saw that the debug option was gone, I thought it had broken (like > anti-aliasing did in the latest build). > > When this viewer gets released. it would be helpful if this change in > behavior was blogged and documented. I think it makes a lot of sense, > but double-clicking on an item or right-clicking and choosing 'wear' is > what I imagine most people would do. > > Trilo > > On Aug 26, 2010, at 1:24 PM, Nyx Linden wrote: > > >> "MultipleAttachments" was a debug setting we were using for testing >> multi-attachments internally because we didn't have sufficient UI for >> specifying what happened when you went to wear an item on your avatar. >> To be clear, the setting "MultipleAttachments" affected the "wear" >> option for attachments as follows: >> >> FALSE: >> When set to false, any time you "wear" an attachment, it would >> replace all attachments at that point. If you're wearing three things on >> your head, and you "wear" something on your head, all three will be >> replaced with the new attachment. Result: you're wearing a single >> attachment on your head. >> >> TRUE: >> When set to true, any time you "wear" an attachment, it would ignore >> whatever attachments were at that point and "add" the attachment onto >> that point. For example, if you're wearing three attachments on your >> head and you "wear" something new, you will end up with four things on >> your head. >> >> We've removed the debug setting as we've implemented this >> functionality directly in the user interface, making the debug setting >> completely unnecessary. With the latest code if you "wear" an attachment >> on your head, it will act as if MultipleAttachments was set to FALSE - >> it will replace everything else on your head. >> >> We have a new option in the UI which we've labeled "add" - which >> will act as if MultipleAttachments is TRUE - that is it will "add" the >> attachment to the attachment point, without removing the existing >> attachments. >> >> With both of these options being available through the UI, there is >> no need for the debug option anymore. If you don't want to use >> multi-attachments, all you need to do is make sure you use the "wear" >> option instead of the "add" option. If this is not working as I've >> described, then let us know as we have some bugs to fix :) >> >> Let me know if this clarifies things. >> >> -Nyx >> >> >> Marine Kelley wrote: >> >>> Hello all, >>> >>> I am currently working at integrating the RLV code into the latest >>> 2.1.2 viewer in "viewer-development". Some users might have noticed >>> that the "MultipleAttachments" debug setting was set to FALSE by >>> default in order to stay compatible with 1.x, because 1.x users cannot >>> see attachments worn on slots 1 and beyond, only slot 0 is rendered. >>> So the feature is still rather useless because since most of the users >>> are still using 1.x, multiple attachments are to be avoided. However >>> having the option to choose whether to activate it or not was a good >>> idea. I even added a checkbox in the navbar to set it to TRUE or FALSE >>> in one click without having to open the debug settings (but that >>> version is not released). >>> >>> And now what I'm seeing in the latest version worries me. The >>> MultipleAttachments debug setting is gone ! The viewer behaves as if >>> it were always TRUE. On the paper it makes sense, since 2.x is >>> supposed to handle multiple attachments natively and the sims have >>> been updated to 1.40 (and now 1.42) almost only for this reason. >>> But... this is actually counter-productive because now someone who >>> tries 2.1 will soon discover that most of their attachments are not >>> showing to their friends. And that they require more steps to change >>> an outfit than before, because they now have to explicitely remove >>> attachments before wearing new ones. >>> >>> For a viewer that has a lot of difficulties being adopted by the user >>> base, isn't this move a little backwards ? Why not set >>> MultipleAttachments to TRUE by default and let the user choose in the >>> preferences or in the navbar as I did ? >>> >>> I for one would very much like to see the MultipleAttachments debug >>> setting come back and stay ! >>> >>> Marine >>> ------------------------------------------------------------------------ >>> >>> _______________________________________________ >>> Policies and (un)subscribe information available here: >>> http://wiki.secondlife.com/wiki/OpenSource-Dev >>> Please read the policies before posting to keep unmoderated posting >>> privileges >>> >> _______________________________________________ >> Policies and (un)subscribe information available here: >> http://wiki.secondlife.com/wiki/OpenSource-Dev >> Please read the policies before posting to keep unmoderated posting >> privileges >> > > _______________________________________________ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges