I understand, it makes sense, thanks for your reply Nyx. I did see the Add option on 2.1.0 along with MultipleAttachments there too so I assumed both were needed for some reason (this debug setting was used in a few places in the code).
On 26 August 2010 22:43, Nyx Linden <n...@lindenlab.com> wrote: > Correct, that is what most people will do, and that's why we wanted to > keep the behavior of double click / "wear" to be consistent with how the > functionality worked in 1.23.X, as that's what most people are used to > those functions doing. > > Since multi-wearables is a new feature, using the new functionality > warranted using a new right click menu option. > > We'd like to keep things consistent for old users and offer new > functionality for those who would like to take advantage of it. Its a > fairly simple implementation for the UI for controlling multiwearables, > however, so if you have suggestions for better ways of exposing the > functionality, please do let us know! > > -Nyx > > Trilo Byte wrote: > > My mistake, then. When I performed the same action to wear an item as > > I had in previous builds and got the unexpected/unwanted result, and > > saw that the debug option was gone, I thought it had broken (like > > anti-aliasing did in the latest build). > > > > When this viewer gets released. it would be helpful if this change in > > behavior was blogged and documented. I think it makes a lot of sense, > > but double-clicking on an item or right-clicking and choosing 'wear' is > > what I imagine most people would do. > > > > Trilo > > > > On Aug 26, 2010, at 1:24 PM, Nyx Linden wrote: > > > > > >> "MultipleAttachments" was a debug setting we were using for testing > >> multi-attachments internally because we didn't have sufficient UI for > >> specifying what happened when you went to wear an item on your avatar. > >> To be clear, the setting "MultipleAttachments" affected the "wear" > >> option for attachments as follows: > >> > >> FALSE: > >> When set to false, any time you "wear" an attachment, it would > >> replace all attachments at that point. If you're wearing three things on > >> your head, and you "wear" something on your head, all three will be > >> replaced with the new attachment. Result: you're wearing a single > >> attachment on your head. > >> > >> TRUE: > >> When set to true, any time you "wear" an attachment, it would ignore > >> whatever attachments were at that point and "add" the attachment onto > >> that point. For example, if you're wearing three attachments on your > >> head and you "wear" something new, you will end up with four things on > >> your head. > >> > >> We've removed the debug setting as we've implemented this > >> functionality directly in the user interface, making the debug setting > >> completely unnecessary. With the latest code if you "wear" an attachment > >> on your head, it will act as if MultipleAttachments was set to FALSE - > >> it will replace everything else on your head. > >> > >> We have a new option in the UI which we've labeled "add" - which > >> will act as if MultipleAttachments is TRUE - that is it will "add" the > >> attachment to the attachment point, without removing the existing > >> attachments. > >> > >> With both of these options being available through the UI, there is > >> no need for the debug option anymore. If you don't want to use > >> multi-attachments, all you need to do is make sure you use the "wear" > >> option instead of the "add" option. If this is not working as I've > >> described, then let us know as we have some bugs to fix :) > >> > >> Let me know if this clarifies things. > >> > >> -Nyx > >> > >> > >> Marine Kelley wrote: > >> > >>> Hello all, > >>> > >>> I am currently working at integrating the RLV code into the latest > >>> 2.1.2 viewer in "viewer-development". Some users might have noticed > >>> that the "MultipleAttachments" debug setting was set to FALSE by > >>> default in order to stay compatible with 1.x, because 1.x users cannot > >>> see attachments worn on slots 1 and beyond, only slot 0 is rendered. > >>> So the feature is still rather useless because since most of the users > >>> are still using 1.x, multiple attachments are to be avoided. However > >>> having the option to choose whether to activate it or not was a good > >>> idea. I even added a checkbox in the navbar to set it to TRUE or FALSE > >>> in one click without having to open the debug settings (but that > >>> version is not released). > >>> > >>> And now what I'm seeing in the latest version worries me. The > >>> MultipleAttachments debug setting is gone ! The viewer behaves as if > >>> it were always TRUE. On the paper it makes sense, since 2.x is > >>> supposed to handle multiple attachments natively and the sims have > >>> been updated to 1.40 (and now 1.42) almost only for this reason. > >>> But... this is actually counter-productive because now someone who > >>> tries 2.1 will soon discover that most of their attachments are not > >>> showing to their friends. And that they require more steps to change > >>> an outfit than before, because they now have to explicitely remove > >>> attachments before wearing new ones. > >>> > >>> For a viewer that has a lot of difficulties being adopted by the user > >>> base, isn't this move a little backwards ? Why not set > >>> MultipleAttachments to TRUE by default and let the user choose in the > >>> preferences or in the navbar as I did ? > >>> > >>> I for one would very much like to see the MultipleAttachments debug > >>> setting come back and stay ! > >>> > >>> Marine > >>> > ------------------------------------------------------------------------ > >>> > >>> _______________________________________________ > >>> Policies and (un)subscribe information available here: > >>> http://wiki.secondlife.com/wiki/OpenSource-Dev > >>> Please read the policies before posting to keep unmoderated posting > privileges > >>> > >> _______________________________________________ > >> Policies and (un)subscribe information available here: > >> http://wiki.secondlife.com/wiki/OpenSource-Dev > >> Please read the policies before posting to keep unmoderated posting > privileges > >> > > > > > > _______________________________________________ > Policies and (un)subscribe information available here: > http://wiki.secondlife.com/wiki/OpenSource-Dev > Please read the policies before posting to keep unmoderated posting > privileges >
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