On 30 September 2010 22:05, Patrick N. <djs...@hotmail.com> wrote: > How about this, it should greatly accelerate graphic loading in the > virtual worlds. > > http://code.google.com/intl/en/speed/webp/ >
We were discussing that in the office today. It's got promise (for us, anyway - I'd be surprised if it got much traction on the web any time soon) but needs the alpha channel work completed at the very least. Progressive rendering would be nice but it's not vital - we can provide the benefits in other ways. Having another channel we can use for bump maps would also be very helpful. Another format referenced in the discussion is JPEG-XR (originally released as "HD Photo" by Microsoft, now an ISO standard), which has all of the above features. It might be worth doing a comparison, bearing in mind that compression/quality ratio is not the only thing we care about. -- Yoz
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