I hope the point was brought up that Webp only does lossy compression tho, while Jpeg2k Also does lossless. In light of sculpts requiring lossless compression, I'd not expect the need for a jpeg2k decoder to go away anytime soon for at least that kind of texture, alas, unless lossless textures'd get stored as PNG images. PNGs result in smaller files than Jpeg2k when the image is a classic type of texture that'd use lossless compression, like cliparts with lots of pixels of the same color, tho Jpeg2k seems to excel at lossless compression when complex images are involved.
> We were discussing that in the office today. It's got promise (for us, > anyway - I'd be surprised if it got much traction on the web any time soon) > but needs the alpha channel work completed at the very least. Progressive > rendering would be nice but it's not vital - we can provide the benefits in > other ways. Having another channel we can use for bump maps would also be > very helpful. > Another format referenced in the discussion is JPEG-XR (originally released > as "HD Photo" by Microsoft, now an ISO standard), which has all of the above > features. It might be worth doing a comparison, bearing in mind that > compression/quality ratio is not the only thing we care about. > -- Yoz > _______________________________________________ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges