I think this would be the most obvious way to add proper decomposition
support back into the client, and allow for a full third party
implementation. Bullet has a fairly basic decomposition engine, but it
should work for what is being done, even if the results are not 100%
idea, and possibly can be worked into snowstorm given sufficient time
and testing.

On Fri, Oct 22, 2010 at 05:03, Aidan Thornton <makos...@gmail.com> wrote:
> On 10/22/10, Zabb65 <zab...@gmail.com> wrote:
>> Looks like this does not need an answer now. Code is up.
>> http://hg.secondlife.com/mesh-development/
>> \o/
>
> Looks like convex decomposition support has been pulled.
> "LLConvexDecomposition is a proprietary library based on Havok (TM)
> physics libraries. In its place, Linden Lab shares the code for
> LLConvexDecompositionStub, a stub version of the same library with no
> proprietary components."
>
> I'd suggest porting the convex decomposition code from something like
> (for example) Bullet instead might be a good idea.
>
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