I think this would be the most obvious way to add proper decomposition support back into the client, and allow for a full third party implementation. Bullet has a fairly basic decomposition engine, but it should work for what is being done, even if the results are not 100% idea, and possibly can be worked into snowstorm given sufficient time and testing.
On Fri, Oct 22, 2010 at 05:03, Aidan Thornton <makos...@gmail.com> wrote: > On 10/22/10, Zabb65 <zab...@gmail.com> wrote: >> Looks like this does not need an answer now. Code is up. >> http://hg.secondlife.com/mesh-development/ >> \o/ > > Looks like convex decomposition support has been pulled. > "LLConvexDecomposition is a proprietary library based on Havok (TM) > physics libraries. In its place, Linden Lab shares the code for > LLConvexDecompositionStub, a stub version of the same library with no > proprietary components." > > I'd suggest porting the convex decomposition code from something like > (for example) Bullet instead might be a good idea. > _______________________________________________ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges