To consider implementing automatic(DD) Draw Distance changes one probably
should consider all the possible ways this affects players, which is
probably not the easiest thing to do.

When shopping changing a DD probably would not be much of an issue, at least
for me. However, I tend to enter a store and then cam around. I also tend to
turn DD down when in a mall. Using 64m when things are a bit slow and even
down to 32m when they remain slow.

However when in a combat sim I do not want the DD to change. I set the DD
depending on what is going on. I may turn off shaders to keep a high FPS.
But, changing DD when I'm in combat would really piss me off. One is already
clicking and key banging as fast as one can. Having to fight with DD to keep
it as an acceptable distance would be extremely annoying. I would change
away from any viewer that has automatic DD that degrades my combat
experience.

When I am using Kirsten's Viewer for Photography I often use maximum DD and
graphics setting and tolerate low FPS, even 2 or 3 FPS is acceptable, for
the sake of capturing a great image. An automatic DD change would also be
extremely annoying in such a scenario. Any change to my rendering settings
would be annoying.

I'm not sure that FPS is the criteria that is most important to residents. I
like higher FPS. I think once FPS is 15 or more performance is less
important to residents and render quality becomes more important. That is
rather subjective. Before making a change like adding automatic tuning for
performance one needs to determine what people find acceptable. The blow
back from the changes made to the initial SLV2 is an example of
how irritate people.

Changing the viewer settings at install times is reasonable. I don't hear
people complaining. We can over ride those settings. Once we do, performance
is on us. Changing my choices after that just irritates me and motivates
people to use TPV's.

-- 
Nalates Urriah
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