Here's another suggestion, Take away the network portion of Draw Distance and make it Network Distance. That is, the value that is sent to the sim and that affects how many objects are tracked by the client must be a separate setting and nothing to do with actual rendering. Draw Distance should really only have to do with rendering and LOD.
People in a combat sim would choose to have high network distance but a low render distance. Actually being able to control the actual render distance would help control FPS more precisely. (Network distance could then be adjusted to the amount of RAM available) - Nexii On Fri, Jun 17, 2011 at 11:08 PM, Lillian Yiyuan <lillie.yiy...@gmail.com>wrote: > Suggestion, have a version of the current advanced graphics settings, > with "min" and "max" levels for each of the current options, and a fps > target, as well as having a drop down for the priority of each. So for > example, I might set DD to min 64m max of 256m, and a priority of > "low," meaning that the viewer should reduce DD to keep fps. I might > have particle settings, and set that with a priority of low, as well > as min and max number of avatars to render and so on. > > > On 6/17/11, Hitomi Tiponi <hitomi.tip...@yahoo.co.uk> wrote: > > Please no automatic DD - there are two many variables and differing > > circumstances for it ever to work. Much better to work on other ways of > > improving fps e.g. selective updating of avatar movement. > > > _______________________________________________ > Policies and (un)subscribe information available here: > http://wiki.secondlife.com/wiki/OpenSource-Dev > Please read the policies before posting to keep unmoderated posting > privileges >
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