That's a very common belief, and possibly why the neck attachment has been missing for so long. But it's not the case: The neck is it's own bone as is the "root" bone; as anyone who has created an SL animation can tell you. :)Here's a youtube video to explain my case: It shows the new Neck and Root attachments being used, after I added this snipit of code: http://www.youtube.com/watch?v=Off7WNlfS3s <attachment_point id="39" group="9" pie_slice="1" name="Neck" joint="mNeck" position="0 0 0" rotation="0 0 0" visible_in_first_person="true" /> <attachment_point id="40" group="9" pie_slice="2" name="Bounding Box" joint="mRoot" position="0 0 0" rotation="0 0 0" visible_in_first_person="true" /> This is not something that is possibly simply by using an attachment we already have, they are the missing bones. https://jira.secondlife.com/browse/VWR-26120 > True, though the neck is in a fixed location in relation to the chest and > spine. Adding neck-worn items has worked pretty consistently well using > those points.
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