That's a very common belief, and possibly why the neck attachment has been 
missing for so long. But it's not the case: The neck is it's own bone as is the 
"root" bone; as anyone who has created an SL animation can tell you. :)Here's a 
youtube video to explain my case: It shows the new Neck and Root attachments 
being used, after I added this snipit of code:
http://www.youtube.com/watch?v=Off7WNlfS3s
<attachment_point       id="39"       group="9"       pie_slice="1"       
name="Neck"       joint="mNeck"       position="0 0 0"       rotation="0 0 0"   
    visible_in_first_person="true" />             <attachment_point       
id="40"       group="9"       pie_slice="2"       name="Bounding Box"       
joint="mRoot"       position="0 0 0"       rotation="0 0 0"       
visible_in_first_person="true" />
This is not something that is possibly simply by using an attachment we already 
have, they are the missing bones.
https://jira.secondlife.com/browse/VWR-26120
> True, though the neck is in a fixed location in relation to the chest and 
> spine.  Adding neck-worn items has worked pretty consistently well using 
> those points.                                        
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