Absolutely, Positively. YES!
As in yesterday. That video says it all. A long needed addition. On Sat, Jun 25, 2011 at 7:43 PM, Adeon Writer <adeonwri...@live.com> wrote: > That's a very common belief, and possibly why the neck attachment has > been missing for so long. But it's not the case: The neck is it's own bone > as is the "root" bone; as anyone who has created an SL animation can tell > you. :) > Here's a youtube video to explain my case: It shows the new Neck and Root > attachments being used, after I added this snipit of code: > > http://www.youtube.com/watch?v=Off7WNlfS3s > > <attachment_point > id="39" > group="9" > pie_slice="1" > name="Neck" > joint="mNeck" > position="0 0 0" > rotation="0 0 0" > visible_in_first_person="true" /> > > <attachment_point > id="40" > group="9" > pie_slice="2" > name="Bounding Box" > joint="mRoot" > position="0 0 0" > rotation="0 0 0" > visible_in_first_person="true" /> > > This is not something that is possibly simply by using an attachment we > already have, they are the missing bones. > > https://jira.secondlife.com/browse/VWR-26120 > > > True, though the neck is in a fixed location in relation to the chest and > spine. Adding neck-worn items has worked pretty consistently well using > those points. > > _______________________________________________ > Policies and (un)subscribe information available here: > http://wiki.secondlife.com/wiki/OpenSource-Dev > Please read the policies before posting to keep unmoderated posting > privileges >
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