Hey there may be something here http://blog.machinimatrix.org/avatar-workbench/
On Sat, Dec 10, 2011 at 10:57 AM, Robert Martin <robertl...@gmail.com>wrote: > Does anybody have (and would like to share) a Normal Human Mesh Avatar?? > > As part of playing with MakeHuman i would like to be able to use it to > make Mesh Avatars but i need to sort out the right workflow. > > things that are currently NOT DOCUMENTED > 1 what should be the maximum number of vertexes in the model for it to work > 2 how do i go about rigging the avatar?? > 3 will the normal 1024X textures work or can they be bigger?? > > Bu naq v unir gevrq gb Tbbtyr Vg fb WSTV vf abg na nafjre gur jvxv vf > svpgvbany (be qbrf abg nafjre gur dhrfgvba) fb EGSZ vf nyfb n > abanafjre (fvapr gur xnzn fhgen qbrf abg pbire guvf) {rot13} > > -- > Robert L Martin > _______________________________________________ > Policies and (un)subscribe information available here: > http://wiki.secondlife.com/wiki/OpenSource-Dev > Please read the policies before posting to keep unmoderated posting > privileges > -- 'Consider how the lilies grow. They do not labor or spin.' *Rameshsharma Ramloll* PhD, *Research Associate Professor*, Idaho State University, Pocatello, ID 83209 Tel: 208-282-5333 Blog <http://deepsemaphore.posterous.com/>, LinkedIn<http://www.linkedin.com/in/rameshramloll> , Play2Train <http://www.play2train.org>
_______________________________________________ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges