On Sat, Dec 10, 2011 at 2:56 PM, Dahlia Trimble <dahliatrim...@gmail.com> wrote: > The MakeHuman mesh is probably far too complex (vertex count) to allow > reasonable real-time performance for many users with less than the best > graphics cards. There's probably other meshes available on other 3d content > sites which are better designed for real-time animation.
the trick with MakeHuman is it can be used to generate multiple meshes it would be understood that it would need to be downsampled (to below XK vertexes) before it could be used on the grid. The big question would be What is the recommended Maximum Vertex count?? (define X please) -- Robert L Martin _______________________________________________ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges