As far as I know, it is only used to detect the GPU name in windows.  Also, if 
the compile IS using the DX 2010 SDK, there is no documentation on modifying 
VS2013 to point to it, which make me wonder if the build environment is even 
using the files, let alone seeing them.
~TM
Date: Wed, 28 Jan 2015 13:22:33 -0800
From: darien.caldw...@gmail.com
To: opensource-dev@lists.secondlife.com
Subject: Re: [opensource-dev] Viewer Tools Upgrades - with a call for help

Oh and DXERR is removed as well.
On Wed, Jan 28, 2015 at 1:21 PM, Darien Caldwell <darien.caldw...@gmail.com> 
wrote:
The windows 8.1 version of the DirectX SDK removes the D3DX* library and 
changes XNAMath to DirectXMath, so if you use either from those namespaces, 
it's not going to work.  I don't know exactly what the viewer is using DirectX 
for, but as long as it's not using anything from the removed/renamed libraries, 
it should be fine to change over.




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