As far as I know, it is only used to detect the GPU name in windows. Also, if the compile IS using the DX 2010 SDK, there is no documentation on modifying VS2013 to point to it, which make me wonder if the build environment is even using the files, let alone seeing them. ~TM Date: Wed, 28 Jan 2015 13:22:33 -0800 From: darien.caldw...@gmail.com To: opensource-dev@lists.secondlife.com Subject: Re: [opensource-dev] Viewer Tools Upgrades - with a call for help
Oh and DXERR is removed as well. On Wed, Jan 28, 2015 at 1:21 PM, Darien Caldwell <darien.caldw...@gmail.com> wrote: The windows 8.1 version of the DirectX SDK removes the D3DX* library and changes XNAMath to DirectXMath, so if you use either from those namespaces, it's not going to work. I don't know exactly what the viewer is using DirectX for, but as long as it's not using anything from the removed/renamed libraries, it should be fine to change over. _______________________________________________ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
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